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Video Conference Link

Attendance

  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  Dhruv Govil, Apple
  •  Eoin Murphy, Animal Logic
  •  Eric Enderton, NVidia
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Matthew Levine, WDAS
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Pilar Molina Lopez, Blue Sky Studios
  •  Robin Rowe, CinePaint
  •  Roman Zulak, SPI
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Toby Jones, Walt Disney Animation Studios

Minutes

  • Action item follow-up [0:00-0:10]
    • Cory: Slack channel in ASWF slack
      • Prefer to keep most communications on usd-interest
    • Cory: Python documentation
      • Some current issues in docstring build and release of Python documentation.
    • Cory: TAC ratification
  • Outline current proposals (determine scope, identify lead)
    • Continuous integration [0:10-0:25]
      • Since USD 20.05, CI already running in Azure, no binaries yet.
      • Build flavours create a large matrix
        • Main switches are: Python on/off, Imaging on/off
      • Testing in the public Azure CI is limited (Linux only, no GPU), much Pixar-internal testing is currently image-based around linux-only perceptual diff
      • Daniel: CI working group progress on distribution/testing. Find the right way to share infrastructure between the GH Actions/Azure pipelines. Support the effort without needing to duplicate effort.
      • Kass: Can see if possible to donate GPU hardware or GPU compute instances for testing effort.
  • Best practices/Knowledge base [0:25-0:50]
    • Cory: USD documentation editing / publishing workflow currently not suited to non-Pixar contributions
    • Cory: Discussed PEP-style best-practice approach with USD team, who want to avoid fracturing docs / API samples. Also want to manage the problem of versioning of docs, best practice against code.
    • Kass: Would a public wiki be acceptable?
    • Cory: USD team concerns about accuracy / maintenance
    • Kass: Wikipedia model shows robustness of decentralised and crowd-sourced contributions and maintenance. May sit alongside a more moderated PEP-style process.
    • Alan: Collection of examples need not be best-practice to be valuable. Cory: Wiki formatting much better for later discovery than email. SeanLooper: Wiki allows for discussion to be captured with examples for later distillation into best practice
    • Sue: An important factor is making examples accessible to less technical community, this includes richer media
    • Daniel: USD-wg GitHub repo does have a wiki with configurable access mechanisms: https://help.github.com/en/github/building-a-strong-community/documenting-your-project-with-wikis
    • Daniel: There may be IP / licensing questions around contributions. Cory: Action item to check with ASWF
  • Determine action items/next steps [0:40-0:50]

Action Items

  • Alan: Propose categories for knowledge base
  • Cory: Create knowledge base category wiki doc in wg-usd.
  • Cory: Discuss wiki approach with USD team.
  • Cory: Discuss Azure/GH Actions GPU testing with USD team.
  • Cory: Check with ASWF about legal framework for contributing to a public wiki.