Video Conference Link
Attendance
- Cory Omand - WG Chair, Pixar/TWDS
- Alan Blevins, Dreamworks
- Alex Schwank, Apple
- Aloys Baillet, Animal Logic
- Andy Biar, Warner Bros.
- Carson Brownlee, Intel
- Charles Fleche, Rodeo FX
- Chris Rydalch, Blue Sky Studios
- Daniel Heckenberg, Animal Logic
- Dhruv Govil, Apple
- Eoin Murphy, Animal Logic
- Eric Enderton, NVidia
- Francois Lord, Rodeo FX
- Gary Jones, Foundry
- Gordon Bradley, Autodesk
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- John Hood, SPI
- John Mertic, Linux Foundation
- Jordan Soles, Rodeo FX
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Kimball Thurston, Weta
- Larry Gritz, SPI
- Lee Kerley, SPI
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Tucker, SideFX
- Matthew Levine, WDAS
- Michael B. Johnson, Apple
- Michael Kass, NVidia
- Michael Min, Netflix
- Niall Redmond, Foundry
- Pilar Molina Lopez, Blue Sky Studios
- Robin Rowe, CinePaint
- Roman Zulak, SPI
- Rory Woodford, Foundry
- Sean Looper, AWS
- Sean McDuffee, Intel
- Serguei Kalentchouk, Apple
- Shawn Dunn, Epic Games
- Toby Jones, Walt Disney Animation Studios
Minutes
- Action item follow-up [0:00-0:10]
- Cory: Slack channel in ASWF slack
- Prefer to keep most communications on usd-interest
- Cory: Python documentation
- Some current issues in docstring build and release of Python documentation.
- Cory: TAC ratification
- Outline current proposals (determine scope, identify lead)
- Continuous integration [0:10-0:25]
- Since USD 20.05, CI already running in Azure, no binaries yet.
- Build flavours create a large matrix
- Main switches are: Python on/off, Imaging on/off
- Testing in the public Azure CI is limited (Linux only, no GPU), much Pixar-internal testing is currently image-based around linux-only perceptual diff
- Daniel: CI working group progress on distribution/testing. Find the right way to share infrastructure between the GH Actions/Azure pipelines. Support the effort without needing to duplicate effort.
- Kass: Can see if possible to donate GPU hardware or GPU compute instances for testing effort.
- Best practices/Knowledge base [0:25-0:50]
- Cory: USD documentation editing / publishing workflow currently not suited to non-Pixar contributions
- Cory: Discussed PEP-style best-practice approach with USD team, who want to avoid fracturing docs / API samples. Also want to manage the problem of versioning of docs, best practice against code.
- Kass: Would a public wiki be acceptable?
- Cory: USD team concerns about accuracy / maintenance
- Kass: Wikipedia model shows robustness of decentralised and crowd-sourced contributions and maintenance. May sit alongside a more moderated PEP-style process.
- Alan: Collection of examples need not be best-practice to be valuable. Cory: Wiki formatting much better for later discovery than email. SeanLooper: Wiki allows for discussion to be captured with examples for later distillation into best practice
- Sue: An important factor is making examples accessible to less technical community, this includes richer media
- Daniel: USD-wg GitHub repo does have a wiki with configurable access mechanisms: https://help.github.com/en/github/building-a-strong-community/documenting-your-project-with-wikis
- Daniel: There may be IP / licensing questions around contributions. Cory: Action item to check with ASWF
- Determine action items/next steps [0:40-0:50]
Action Items
- Alan: Propose categories for knowledge base
- Cory: Create knowledge base category wiki doc in wg-usd.
- Cory: Discuss wiki approach with USD team.
- Cory: Discuss Azure/GH Actions GPU testing with USD team.
- Cory: Check with ASWF about legal framework for contributing to a public wiki.
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