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- Action item follow-up (0:05-0:10)
- Wiki content review (Cory O.)
- No new content added in the last two weeks, likely due to SIGGRAPH demands.
- Discussion for guided vs. self-organized standards (Cory O.)
- Tabled until next session, follow up with USD team happening this week.
- Wiki content review (Cory O.)
- USD/VFX Platform (0:10-0:3520)
- Interesting video from ASWF open source days about vfxplatform.
- Some notes toward the end of the video about adoption of USD into the platform standard.
- Presenter (non-Pixar) mentioned that including USD in the standard right now may slow development.
- Some speculation about why/whether inclusion would actually slow development
- Perhaps needing to go back and fix bugs in older releases could detract from development of upcoming releases.
- Larger discussion about how inter-release churn could be managed, with the help of USDWG members
- Feedback from studios building the latest versions of USD internally, contributed to the wiki.
- What needed to change for internal software when moving between USD versions?
- Identifying which tests changed in the USD repo between releases as a way of determining which APIs are changing between releases.
- Would be great to get feedback on cases where semantic behavior of USD changed between releases.
- Is this a bug, or is this a change that should have been communicated in release notes?
- If it turns out that the change was in the release notes, how could that be communicated more clearly?
- Interest in USD from game studios (0:20-0:35)
- CarsonB: Does anyone know whether there is any interest in USD in the games space?
- CoryO: Doing some work with Epic on USD/Material X integration.
- NickP: Some interest from studios, some AAA studios using it internally, some with custom schemas, no plans to publicly release.
- JT: Some interest from indie studios also.
- Closing/Action Items (0:35-0:36)
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