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These are a few sample schemas that show how one might create Camera abstractions using base USD referencing capabilities. These are purely examples, and not meant to represent any fixed methodology in representing a USD Camera schema. As we all know, there is an Stage camera but having a tangible, functional Camera that we can structure and share has real meaning and value for productions. In this diagram, there is a working camera that is one abstract layer above the various camera roles that are then references to the base USD Camera. Departmental cameras may be overloaded, etc.. with specific discipline-focused attributes.
Ex. 1
Ex. 2
Possible Role of OpenTimelineIO in a physical camera data transport pipeline
Essential Workflow of Camera/Lens Data from Set through to VFX Pipeline; Highly Simplified and Pipelines Vary: