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  • Recap remedy USD presentation
  • Lightweight custom USD schemas
  • Boost / TBB removal
  • Material X UE 5.1 discussion
  • USD in VFX Platform Reference
  • Megamigs

Zoom

https://zoom.us/j/96615515988?pwd=L1N4OUxVZVMxM0RGSzRrV3VCMTY3dz09

Notes

Widget Connector
urlhttps://docs.google.com/document/d/1_qMsckHAmpmkuGKPwxpYM598dhjZx5mzk1m2qoRah4E

Attendance

  •  François Devic, Co-Lead
  •  TJ Trently, Co-Lead, NetEase Games
  •  Alex Schwank - WG Co-chair, Apple
  •  Nick Porcino - WG Co-chair, Pixar
  •  Michael Min - USD Camera WG, Netflix
  •  Roman Zulak - USD on the web WG, NVIDIA
  •  Aaron Luk, NVIDIA
  •  Adam Harder
  •  Alan Blevins, NVIDIA
  •  Alessandro Bernardi - Ubisoft - HELIX Studio
  •  Alex Gerveshi, AWS
  •  Alex Wilkie
  •  Alexander Kalyuzhnyy, Wizart Animation
  •  Allen Hastings, Foundry
  •  Aloys Baillet, Animal Logic
  •  Alson Entuna, Crytek
  •  Alyssa Reuter
  •  Andy Biar, Warner Bros.
  •  Ana Gomez
  •  Anandhaiyappan, Botvfx
  •  Angelo Gabriel Sapaula
  •  Anthony Tan, Autodesk
  •  Anton Palmqvist
  •  Arash Keissami, Nira.app
  •  Arielle Martin, Foundry
  •  Ashwin Bhat - USD and MaterialX, Autodesk 
  •  Barry Ruff
  •  Ben Chung-Hoon, NVIDIA
  •  Ben Deniz
  •  Bernard Kwok, Autodesk
  •  Bill Dwelly
  •  Bill Spitzak, Dreamworks Animation
  •  Brian Gyss, 5th Kind
  •  Bruno Ebe
  •  Bruno Landry (Unity)
  •  Carlos Felipe Garcia Murillo
  •  Carolin Colón
  •  Carson Brownlee, Intel
  •  Charleen Chu, SPI
  •  Charles Flèche, Ubisoft Montréal
  •  Chris King
  •  Christopher Lexington
  •  Chris Rydalch, SideFX
  •  Claire Chen
  •  Claire Yb
  •  Claude Robillard
  •  Connor Smith, Magic Leap
  •  Cory Omand, TWDS/Pixar
  •  Curtis Andrus
  •  Dan Herman
  •  Dan Lee
  •  Dan Rolinek
  •  Daniel Heckenberg, Animal Logic
  •  Daniel Lanner
  •  Dave Hale, Riot Games
  •  David Aguilar, Walt Disney Animation
  •  David Larsson, Adobe
  •  Dean Jackson, Apple
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Divyansh Mishra
  •  Domenico Alessi
  •  Dominic Couture
  •  Doug MacMillan, Tippett Studio
  •  Edward Slavin, NVidia
  •  Élie Michel
  •  Eric Chadwick, Wayfair
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Eric Majka, Psyonix/Epic Games
  •  Erik Ostsjo
  •  Étienne Archambault
  •  F. Sebastian Grassia, Pixar
  •  Fabrice Macagno, Animal Logic
  •  Felix Herbst, Prefrontal Cortex
  •  Fernando Leandro
  •  Francois Lord, NAD-UQAC / Rodeo FX
  •  Frieder Erdmann, Ubisoft Massive
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Gordon Cameron, Epic Games
  •  Guido Quaroni, Adobe
  •  Guillaume Laforge, Autodesk
  •  Guy Martin, NVIDIA
  •  Henrik Edstrom, Autodesk
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  Jenna Bell, Disney / Invisible Thread
  •  Jenny Zhang
  •  Jeremiah Zanin, Santa Monica Studio
  •  Jeremy Cowles - USD Assets WG Chair, Unity
  •  Jerran Schmidt, NVIDIA
  •  Jerry Gamache
  •  Jesse Barker
  •  Jesse Ng, Metropolitan Museum of Art
  •  Joe Hultgren 
  •  John Burnett, Bonfire Studios
  •  John Creighton, Apple
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jon Creighton, Apple
  •  Jon Wade, Spotify
  •  Jonah Friedman, Autodesk
  •  Jonathan Gerber
  •  Jonathan Stone
  •  Jonghwan Hwang
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Epic
  •  Joshua Miller
  •  Joseph Goldstone
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Julien Dubuisson
  •  Kelvin Chu, Riot Games
  •  Kimball Thurston, Weta
  •  Koen Vroeijenstijn, Activision / Infinity Ward
  •  Kristof Minnaert, Remedy Entertainment
  •  Kurtis Schmidt
  •  Laura Scholl
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Louis Marcoux, NVIDIA
  •  Lucas Morante, Illusorium
  •  Luca Scheller, RiseFX
  •  Luiz Kruel, R* NYC
  •  Luke Titley
  •  Manuel Köster, Crytek
  •  Mark Alexander
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Masson
  •  Mark Manca
  •  Mark Sisson
  •  Mark Tucker, SideFX
  •  Marteinn Oskarsson, Sony Imageworks
  •  Martin Karlsson
  •  Mathieu Bertrand
  •  Mathieu Mazerolle, Foundry
  •  Matias Codesal, NVIDIA
  •  Matt Johnson, Epic Games
  •  Matt Kuruc, Aurora.tech
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Blain, Unity
  •  Michael Buckley
  •  Michael Kass, NVidia
  •  Michael Min
  •  Mika Vehkala, Remedy Entertainment
  •  Mikko Haapoja, Shopify
  •  Nat Brown
  •  Natasha Tatarchuk, Unity
  •  Neil Chodorowski
  •  Niall Redmond, Foundry
  •  Nicolas Popravka, Soul Machines
  •  Nicolas Savva
  •  Oliver Dunn
  •  Oscar Sebio, Autodesk
  •  Paolo Selva, Weta
  •  Paul Baaske, Jellyfish Pictures
  •  Paul Molodowitch, NVIDIA
  •  Patrick Palmer
  •  Peter Arcara
  •  Pete Segal
  •  Phil Sawicki, NVIDIA
  •  Prapanch Swamy, Disney / Invisible Thread
  •  Pier Paolo Ciarravano, MPC
  •  Pierre-Luc Bruyere
  •  Quentin Birrer
  •  Ramesh Santhanam
  •  Richard Kerris, nVidia
  •  Richard Lei, Weta
  •  Rob Pieké
  •  Rob Stauffer, SideFX
  •  Robin Rowe, CinePaint
  •  Rohit Khonde
  •  Rory Woodford, Foundry
  •  Ryan Stelzleni
  •  Scott Geffert, Metropolitan Museum of Art
  •  Scott Keating
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Seb Schmidt, Weta
  •  Sebastian Herholz, Intel
  •  Sebastian Grassia, Pixar
  •  Sebastian Rath, Snowtrack Montréal
  •  Sebastien Dalgo, Unity
  •  Sergei Shaykin, Apple (usdzconvert)
  •  Sergio Rojas, Different Dimension
  •  Serguei Kalentchouk, Netflix
  •  Shane Davis, SideFX
  •  Shawn Dunn, Epic Games
  •  Silvia Palara
  •  Sneha Jaikumar
  •  Spencer Luebbert
  •  Stefan Habel, Foundry
  •  Stephan Leroux, Shopify
  •  Steve Agland, Animal Logic
  •  Steve Hwan, DD
  •  Steve LaVietes
  •  Steven Anichini, Disbelief
  •  Sue Sauer, Sunrise Productions
  •  Sylvain Trottier, NVIDIA
  •  Thibault Lambert
  •  Thomas Kumlehn
  •  Tiago Carvalho
  •  Tzung-da Tsai
  •  Vadim Slyusarev
  •  Varun Talwar
  •  Wayne Wu
  •  Will Telford, NVIDIA
  •  Xiaoxi Liu, Unity
  •  Yassine Mankai
  •  YJ Jang