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  • Complex attribute data in USD
  • Encode order sequences (discussion in channel)
  • Interfaces in USD (seems there was some discussion of this earlier this month)

Complex attribute data in USD

Active problem at Santa Monica Studio.
System with a compound attribute representation.

Maybe they can present their solution.

Having multiply schemas won't work because there could several multiply applied schemas.


They are generating USD schemas from their our own DSL.

What could be a good way to make it official. For example Coumpound attributes for games.


Interfaces in USD

https://academysoftwarefdn.slack.com/archives/C03GKF4DG7K/p1712224163124069

Check OpenExec and connections

Encode order sequences

https://academysoftwarefdn.slack.com/archives/C03GKF4DG7K/p1712947851178389

Attendance

  •  François Devic, Co-Lead
  •  TJ Trently, Co-Lead, Firewalk
  •  Alex Schwank - WG Co-chair, Apple
  •  Nick Porcino - WG Co-chair, Pixar
  •  Michael Min - USD Camera WG, Netflix
  •  Roman Zulak - USD on the web WG, NVIDIA
  •  Aaron Luk, NVIDIA
  •  Adam Harder
  •  Alan Blevins, NVIDIA
  •  Alessandro Bernardi - Ubisoft - HELIX Studio
  •  Alex Gerveshi, AWS
  •  Alex Wilkie
  •  Alexander Kalyuzhnyy, Wizart Animation
  •  Allen Hastings, Foundry
  •  Aloys Baillet, Animal Logic
  •  Alson Entuna, Crytek
  •  Alyssa Reuter
  •  Andy Beers
  •  Andy Biar, Warner Bros.
  •  Ana Gomez
  •  Anandhaiyappan, Botvfx
  •  Angelo Gabriel Sapaula
  •  Anthony Tan, Autodesk
  •  Anton Palmqvist
  •  Arash Keissami, Nira.app
  •  Arielle Martin, Foundry
  •  Ashwin Bhat - USD and MaterialX, Autodesk 
  •  Barry Dempsey
  •  Barry Ruff
  •  Ben Chung-Hoon, NVIDIA
  •  Ben Deniz
  •  Bernard Kwok, Autodesk
  •  Bill Dwelly
  •  Bill Spitzak, Dreamworks Animation
  •  Blazej Floch
  •  Brian Gyss, 5th Kind
  •  Bruno Ebe
  •  Bruno Landry (Unity)
  •  Carlos Felipe Garcia Murillo
  •  Carolin Colón
  •  Carson Brownlee, Intel
  •  Charleen Chu, SPI
  •  Charles Flèche, Ubisoft Montréal
  •  Chris King
  •  Christopher Lexington
  •  Chris Rydalch, SideFX
  •  Claire Chen
  •  Claire Yb
  •  Claude Robillard
  •  Connor Smith, Magic Leap
  •  Corey Revilla
  •  Cory Omand, TWDS/Pixar
  •  Curtis Andrus
  •  Dan Herman
  •  Dan Lee
  •  Dan Rolinek
  •  Daniel Heckenberg, Animal Logic
  •  Daniel Lanner
  •  Dave Hale, Riot Games
  •  David Aguilar, Walt Disney Animation
  •  David Larsson, Adobe
  •  Dean Jackson, Apple
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Divyansh Mishra
  •  Diya Joy
  •  Domenico Alessi
  •  Dominic Couture
  •  Doug MacMillan, Tippett Studio
  •  Edward Slavin, NVidia
  •  Élie Michel
  •  Eric Chadwick, Wayfair
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Eric Majka, Psyonix/Epic Games
  •  Erik Ostsjo
  •  Étienne Archambault
  •  F. Sebastian Grassia, Pixar
  •  Fabrice Macagno, Animal Logic
  •  Felix Herbst, Prefrontal Cortex
  •  Fernando Leandro
  •  Francois Lord, NAD-UQAC / Rodeo FX
  •  Frieder Erdmann, Ubisoft Massive
  •  Gary Jones, Foundry
  •  Geoff Evans, NVIDIA
  •  Georgie Challis
  •  Gordon Bradley, Autodesk
  •  Gordon Cameron, Epic Games
  •  Guido Quaroni, Adobe
  •  Guillaume Laforge, Autodesk
  •  Guy Martin, NVIDIA
  •  Hamed Sabri
  •  Hendrik Helpach
  •  Henrik Edstrom, Autodesk
  •  Henry Vera, DNEG
  •  Ife Olowe
  •  James Pedlingham, Foundry
  •  Jason Rosson
  •  Jeff Bradley, Dreamworks
  •  Jenna Bell, Disney / Invisible Thread
  •  Jennifer Horowitz, Maxar
  •  Jenny Zhang
  •  Jeremiah Zanin, Santa Monica Studio
  •  Jeremy Cowles - USD Assets WG Chair, Valve
  •  Jerran Schmidt, NVIDIA
  •  Jerry Gamache
  •  Jesse Barker
  •  Jesse Ng, Metropolitan Museum of Art
  •  Jessica Wang, Pixar
  •  Joe Bryant
  •  Joe Hultgren 
  •  John Burnett, Bonfire Studios
  •  John Creighton, Apple
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jon Creighton, Apple
  •  Jon Wade, Spotify
  •  Jonah Friedman, Autodesk
  •  Jonathan Gerber
  •  Jonathan Stone
  •  Jonghwan Hwang
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Epic
  •  Joshua Miller
  •  Joseph Goldstone
  •  JP Mackel
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Julien Dubuisson
  •  Kev Kirkland
  •  Kevin Bullock
  •  Kelvin Chu, Riot Games
  •  Kimball Thurston, Weta
  •  Koen Vroeijenstijn, Activision / Infinity Ward
  •  Kristof Minnaert, Remedy Entertainment
  •  Kurtis Schmidt
  •  Laura Scholl
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Levi Biasco, Santa Monica Studio
  •  Louis Marcoux, NVIDIA
  •  Lucas Morante, Illusorium
  •  Luca Scheller, RiseFX
  •  Luiz Kruel, R* NYC
  •  Luke Titley
  •  Manuel Köster, Crytek
  •  Mark Alexander
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Masson
  •  Mark Manca
  •  Mark Sisson
  •  Mark Tucker, SideFX
  •  Marteinn Oskarsson, Sony Imageworks
  •  Martin Karlsson
  •  Mathieu Bertrand
  •  Mathieu Mazerolle, Foundry
  •  Matias Codesal, NVIDIA
  •  Matt Johnson, Epic Games
  •  Matt Kuruc, NVIDIA
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Blain, Unity
  •  Michael Buckley
  •  Michael Kass, NVidia
  •  Michael Min
  •  Mika Vehkala, Remedy Entertainment
  •  Mikko Haapoja, Shopify
  •  Nat Brown
  •  Natasha Tatarchuk, Unity
  •  Neil Chodorowski
  •  Niall Redmond, Foundry
  •  Nicolas Popravka, Soul Machines
  •  Nicolas Savva
  •  Nishanth Singaraju
  •  Nishith Singhai
  •  Oliver Dunn
  •  Oscar Sebio, Autodesk
  •  Paolo Selva, Weta
  •  Paul Baaske, Jellyfish Pictures
  •  Paul Molodowitch, NVIDIA
  •  Patrick Palmer
  •  Peter Arcara
  •  Pete Segal
  •  Phil Sawicki, NVIDIA
  •  Prapanch Swamy, Disney / Invisible Thread
  •  Pier Paolo Ciarravano, MPC
  •  Pierre-Luc Bruyere
  •  Quentin Birrer
  •  Ramesh Santhanam
  •  Rebecca Hallac
  •  Richard Frangenberg
  •  Richard Kerris, nVidia
  •  Richard Lei, Weta
  •  Rob Pieké
  •  Rob Stauffer, SideFX
  •  Robert Krupa, Elemental Games
  •  Robin Rowe, CinePaint
  •  Rohit Khonde
  •  Rory Woodford, Foundry
  •  Ryan Stelzleni
  •  Scott Geffert, Metropolitan Museum of Art
  •  Scott Keating
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Seb Schmidt, Weta
  •  Sebastian Herholz, Intel
  •  Sebastian Grassia, Pixar
  •  Sebastian Rath, Snowtrack Montréal
  •  Sebastien Dalgo, Unity
  •  Sergei Shaykin, Apple (usdzconvert)
  •  Sergio Rojas, Different Dimension
  •  Serguei Kalentchouk, Netflix
  •  Shane Davis, SideFX
  •  Shawn Dunn, Epic Games
  •  Simon Haegler, Esri
  •  Silvia Palara
  •  Sneha Jaikumar
  •  Spencer Luebbert
  •  Stefan Habel, Foundry
  •  Stephan Leroux, Shopify
  •  Steve Agland, Animal Logic
  •  Steve Hwan, DD
  •  Steve LaVietes
  •  Steven Anichini, Disbelief
  •  Sue Sauer, Sunrise Productions
  •  Sylvain Trottier, NVIDIA
  •  Thibault Lambert
  •  Thomas Chollet
  •  Thomas Kumlehn
  •  Tiago Carvalho
  •  Tim Armstrong
  •  Tim Fowler
  •  Tzung-da Tsai
  •  Vadim Slyusarev
  •  Varun Talwar
  •  Wayne Wu
  •  Will Telford, NVIDIA
  •  Xiaoxi Liu, Unity
  •  Yassine Mankai
  •  YJ Jang