Introduction
This page is for collecting information about characters on the web, and for trying to line up the concepts with USD.
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- Linear Blend Skinning
- Blend Targets
- Animated Texture Maps
- Proceduralism
- Look At
- SpringBones
- Cloth
- Hair
- Collision
- Spheres
- Cylinders
- Planes
- Animation Clips
- Weighted and Blended Animation Clips
- Accessories
- Skins
- Clothing
Concepts, In Detail
Blend Targets
In Unity it's an import choice to either import or calculate blend shape normals. Calculation is then "auto-smooth" per-blendshape and the calculated normals are used at runtime for interpolation.
Video of a box/sphere blend shape interpolation:
Which means that sharp cube to smooth sphere is representable in Unity and also in FBX and glTF
Mapping the Concepts to USD
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