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Introduction

This page is for collecting information about characters on the web, and for trying to line up the concepts with USD.

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  • Linear Blend Skinning
  • Blend Targets
  • Animated Texture Maps
  • Proceduralism
    • Look At
    • SpringBones
    • Cloth
    • Hair
    • Collision
      • Spheres
      • Cylinders
      • Planes
  • Animation Clips
  • Weighted and Blended Animation Clips
  • Accessories
  • Skins
  • Clothing

Concepts, In Detail

Blend Targets

In Unity it's an import choice to either import or calculate blend shape normals. Calculation is then "auto-smooth" per-blendshape and the calculated normals are used at runtime for interpolation.


Image Added


Video of a box/sphere blend shape interpolation:

https://academysoftwarefdn.slack.com/archives/C013Z5AMT7T/p1699372600728409?thread_ts=1699305453.565659&cid=C013Z5AMT7T

Which means that sharp cube to smooth sphere is representable in Unity and also in FBX and glTF

Mapping the Concepts to USD

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