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Introduction
This page is for collecting information about characters on the web, and for trying to line up the concepts with USD.
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Concepts, In Detail
Blend Targets
In Unity it's an import choice to either import or calculate blend shape normals. Calculation is then "auto-smooth" per-blendshape and the calculated normals are used at runtime for interpolation.
Video of a box/sphere blend shape interpolation:
Which means that sharp cube to smooth sphere is representable in Unity and also in FBX and glTF. Hree's a glb file that illustrates the concept:
Mapping the Concepts to USD
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