Projects and resources relating to Pixar's Universal Scene Description
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Asset Resolvers
| BuildingThere are a variety of strategies for building USD.
| Distros
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Engine Integrations
| FileFormat plugins
| Hydra
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Houdini Upgrade Guides
| In-depth Tutorials
| Overview / Core Concepts
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Science and Research
| Specifications | Syntax Highlighters
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System Integrations
| Tools
| USDZ
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- Pixar Resources
- openusd.org The official website
- The History of USD, by F. Sebastian Grassia and George Elkoura
- USD Interest Google Group
- Introductory Videos Several video presentations by Pixar
- UsdSkel All about skinning schemas for USD
- USD based pipelines 2016 presentation on Pixar's use of USD in the pipeline
- Simple Shading In USD Pixar's docs for USD preview material
- Using USD with Apple's technologies WWDC 2017 presentation
- USD at UTS Animal Logic Academy video presentations
- USD Cookbook Colin Kennedy's USD code and asset samples
- USD Survival Guide (GitHub): A practical and production oriented onboarding guide for pipeline TDs/software developers, that covers everything you need to switch your pipeline to USD.
- Dreamworks USD Integration
- Luma USD Integration Brief notes on Luma's pipeline
- Unity USD SDK
- Unity USD SDK Presentation about the Unity USD SDK
- Unity USD SDK Design notes on the Unity USD SDK's API
- Unity USD SDK Details on using the Unity USD SDK
- Autodesk resources
- Autodesk landing page for USD (includes recording of past presentations)
- Experimenting with USD in Game Pipelines Autodesk Developer Summit, GDC 2022
- nVidia Resources
- GPU Technology Conference (GTC - free, registration required)
- Course: Getting Started with USD for Collaborative 3D Workflows
- GTC 2022 Sessions (free, registration required)
- usdview documentation by nVidia at the Omniverse site
- USD as the language of the metaverse
- Useful USD code patterns in the Omniverse documentation
- GPU Technology Conference (GTC - free, registration required)
- SIGGRAPH
- Building the Open Metaverse SIGGRAPH 2022 (slides here)
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