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At their user facing ends a media review system must at its core play media efficiently without frame drop, across a wide range of frame rates and be frame and timecode accurate. Playback consistency generally trumps bitrate where one can be sacrificed for the other. Support for a broad set of codecs is important in many use cases.
Geometric playback
Review in context can move beyond static images and incorporate a baked 3D scene description for processes like layout and animation review. This would allow for a more dynamic inspection of the scene and performances with free camera movement to allow for a richer view of the scene to understand staging and performance.
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