...
- Cory Omand - WG Chair, Pixar/TWDS
- Alan Blevins, Dreamworks
- Alex Schwank, Apple
- Aloys Baillet, Animal Logic
- Andy Biar, Warner Bros.
- Anandhaiyappan, Botvfx
- Ben Chung-Hoon, Google
- Bill Spitzak, Dreamworks Animation
- Brian Green, Dreamworks
- Carson Brownlee, Intel
- Charles Fleche, Rodeo FX
- Chris Rydalch, Blue Sky Studios
- Daniel Heckenberg, Animal Logic
- David Aguilar, Walt Disney Animation
- Deke Kincaid, Digital Domain
- Dhruv Govil, Apple
- Doug MacMillan, Tippett Studio
- Eoin Murphy, NVidia
- Eric Enderton, NVidia
- Francois Lord, Rodeo FX
- Gary Jones, Foundry
- Gordon Bradley, Autodesk
- Greg Wuller, AWS
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- John Hood, SPI
- John Mertic, Linux Foundation
- Jordan Soles, Rodeo FX
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Kimball Thurston, Weta
- Larry Gritz, SPI
- Lee Kerley, SPI
- Luca Scheller, RiseFX
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Tucker, SideFX
- Mathieu Mazerolle, Foundry
- Matthew Levine, WDAS
- Matthew Low, DWA
- Michael B. Johnson, Apple
- Michael Kass, NVidia
- Michael Min, Netflix
- Niall Redmond, Foundry
- Nick Porcino, Pixar
- Nicolas Montmarquette, Autodesk
- Philippe Sawicki, Autodesk
- Pilar Molina Lopez, Blue Sky Studios
- Pier Paolo Ciarravano, MPC
- Richard Lei, Weta
- Robin Rowe, CinePaint
- Roman Zulak, SPI
- Rory Woodford, Foundry
- Sean Looper, AWS
- Sean McDuffee, Intel
- Serguei Kalentchouk, Apple
- Shawn Dunn, Epic Games
- Sue Sauer, Sunrise Productions
- Toby Jones, Walt Disney Animation Studios
...
Minutes
- Action item follow-up (0:05-0:4010)
- Wiki content review (Cory O.)
- No new content added in the last two weeks, likely due to SIGGRAPH demands.
- Discussion for guided vs. self-organized standards (Cory O.)
- Tabled until next session, follow up with USD team happening this week.
- Wiki content review (Cory O.)
- USD/VFX Platform (0:10-0:20)
- Interesting video from ASWF open source days about vfxplatform.
- Some notes toward the end of the video about adoption of USD into the platform standard.
- Presenter (non-Pixar) mentioned that including USD in the standard right now may slow development.
- Some speculation about why/whether inclusion would actually slow development
- Perhaps needing to go back and fix bugs in older releases could detract from development of upcoming releases.
- Larger discussion about how inter-release churn could be managed, with the help of USDWG members
- Feedback from studios building the latest versions of USD internally, contributed to the wiki.
- What needed to change for internal software when moving between USD versions?
- Identifying which tests changed in the USD repo between releases as a way of determining which APIs are changing between releases.
- Would be great to get feedback on cases where semantic behavior of USD changed between releases.
- Is this a bug, or is this a change that should have been communicated in release notes?
- If it turns out that the change was in the release notes, how could that be communicated more clearly?
- Interest in USD from game studios (0:20-0:35)
- CarsonB: Does anyone know whether there is any interest in USD in the games space?
- CoryO: Doing some work with Epic on USD/Material X integration.
- NickP: Some interest from studios, some AAA studios using it internally, some with custom schemas, no plans to publicly release.
- JT: Some interest from indie studios also.
- Closing/Action Items (0:35-0:36)
Parking Lot
- USD Superbuilds (Carson B.)
- BIM representation (JT)
- Discussion: guided vs. self-organized standards
- How does the USD team view external self-organized standardization around USD extensions?
- What is the role of the USD repo for extension proposals?
- What is the best way to organize external contributions? Branch in the USD repo, contrib repo, individual repos?
- What is the best way to support discoverability of USD extension projects?
- Closing/Action Items (0:40-0:50)
Parking Lot
- USD Superbuilds (Carson B.)
- BIM representation (JT)