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Comment: Added minutes for 4/28

...

  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Gerveshi, AWS
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Arash Keissami, Nira.app
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Brian Green, Dreamworks Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Fabrice Macagno, Animal Logic
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Greg Wuller, AWS
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Foundry
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Paul Molodowitch, Luma Pictures
  •  Philippe Sawicki, NVIDIA
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Rob Stauffer, SideFX
  •  Robin Rowe, CinePaint
  •  Roman Zulak, SPI
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Seb Schmidt, Weta
  •  Sergio Rojas, Arena World
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions

...

  • Action item follow-up (0:05-)
    • Presentation scheduling
      • DCC/Jupyter Notebook Integration (JT) 
      • Omniverse Native Interface (NVidia)
  • Sub-working group updates
    • USD Camera (Michael M.)
      • No updates this week, no meeting since last session.
    • USD Web Visualization (Roman Z.)
      • Working to get more complicated assets working, e.g. UsdSkel.
      • No meeting since last session.
  • Call for additional topics
    • Continued work on Jupyter notebook/USD/DCC integration.
    • How is Omniverse making use of Hydra for rendering
      • RTX renderer uses USD for interchange, uses a modified Hydra implementation.
      • Standard Hydra still has OpenGL dependencies
      • In future, modifications would likely be open sourced for possibly inclusion upstream.
    • GLTF/KTX support in USD
      • Would need a file format plugin in order to support
      • NVidia would like to collaborate if others are interested in developing KTX support.
      • https://www.khronos.org/ktx/
  • Closing/Action Items
    • Cory O. to follow up with Michael K. about ONI presentation, possibly for 5/12.
    • Cory O. to follow up with JT about Jupyter/USD/DCC integration demo, possibly for 5/26.