By role
- Engineer
- uses USD to underpin tools/DCCs that artists, TDs, technical artists use
- Deepest level of coding involved, likely in C++
- May need to create custom schemas and libraries needed for their tools
- Technical Director
- Has artistic background but not necessarily working on day-to-day shotwork
- Sets up everything needed for shots
- May be more likely to know Python than C++
- May generate custom schemas including codeless schemas
- May customize DCC tools via plugins and custom configuration
- Technical Artist
- Works in tools like Maya, Houdini, Presto, etc
- Produces shotwork
- Artist
- Produces art using existing tools/functionality (potentially not 3d)
- More artistic than technical
By industry
- 3d Animation/ VFX
- See roles above
- 3d Games
- 3d AEC
- 3d Metaverse
- 3d Web
By experience
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Get to know USD by persona
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