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titleCode Generation


PropertyTopicDescriptionUSD levelUSD/MTLX levelMTLX levelStatusProposal(s)
selection hilightingDisplay feature

HdStorm has no selection highlighting for geomteric primitives with MaterialX materials applied.



Y
Issue 1614 logged
  • Modify GLSLFX shadergen to apply 
    additional color overrides ?  (PR-1647)
parameter updatePerformancePrevent compiles on parameter changes by changing GLSFX code generation to use templated code and parameter buffer updates. 
YY

USD Issue:

MTX Issue: 710

  • MaterialX input parameters are no longer hardcoded in the shader but set from the parameter buffer
  • Support float and integer types with sizes between 1 and 4. Make sure that all other types are still hardcoded, so that there are no gaps
  • USD: PR-1664
  • ADSK MTLX PR: 1320.  
Texture binding code injectionBinding code injection 
Y


  • PR-1634 to address non-bindless texture issue
  • Q: This addresses GLSLFX, but as MTLX code gen changes this may not be robust or is this a one-off ?








usdview slow on idelPerformanceRoot cause not known yet.
Y
USD Issue: 1638



Reference:

Metadata discussions

  • Sdr can not differentiate between vector4 and color4 MaterialX inputs

https://groups.google.com/g/usd-interest/c/G8BSo8jzfyY/m/eCYFEWhrBQAJ

  • Associate unit information on value types

https://groups.google.com/g/usd-interest/c/uqCk8_TQ5uI/m/AWQArwGmAwAJ


Hydra discussions

  • Transport MaterialX using custom scene delegate

https://groups.google.com/g/usd-interest/c/tlID9vK210g/m/Kft8l3CeAgAJ

  • Dirty bits for HdMaterial

https://groups.google.com/g/usd-interest/c/xytT2azlJec/m/22Tnw4yXAAAJ