Time
9am Pacific
Agenda
Zoom
...
Levi Biasco When moving things around, it is where GUID are important. A semantic connection like GUIDs that can reliably point to a scene object even if it was moved in its original file is more important than hard path connectionconnections if renaming/reparenting is a frequent operation.
There are 2 graphs:
- a scene graph
- a conceptual graph with semantics links
There is a mental model to break : how to reprsent represent that for the team?
Thomas is also asking how to use USD lights in game engine.
Next meeting topics
- Semantic connections
- Usage of USDLight in video game
Attendance
- François Devic, Co-Lead
- TJ Trently, Co-Lead, NetEase Games
- Alex Schwank - WG Co-chair, Apple
- Nick Porcino - WG Co-chair, Pixar
- Michael Min - USD Camera WG, Netflix
- Roman Zulak - USD on the web WG, NVIDIA
- Aaron Luk, NVIDIA
- Adam Harder
- Alan Blevins, NVIDIA
- Alessandro Bernardi - Ubisoft - HELIX Studio
- Alex Gerveshi, AWS
- Alex Wilkie
- Alexander Kalyuzhnyy, Wizart Animation
- Allen Hastings, Foundry
- Aloys Baillet, Animal Logic
- Alson Entuna, Crytek
- Alyssa Reuter
- Andy Biar, Warner Bros.
- Ana Gomez
- Anandhaiyappan, Botvfx
- Angelo Gabriel Sapaula
- Anthony Tan, Autodesk
- Anton Palmqvist
- Arash Keissami, Nira.app
- Arielle Martin, Foundry
- Ashwin Bhat - USD and MaterialX, Autodesk
- Barry Ruff
- Ben Chung-Hoon, NVIDIA
- Ben Deniz
- Bernard Kwok, Autodesk
- Bill Dwelly
- Bill Spitzak, Dreamworks Animation
- Blazej Floch
- Brian Gyss, 5th Kind
- Bruno Ebe
- Bruno Landry (Unity)
- Carlos Felipe Garcia Murillo
- Carolin Colón
- Carson Brownlee, Intel
- Charleen Chu, SPI
- Charles Flèche, Ubisoft Montréal
- Chris King
- Christopher Lexington
- Chris Rydalch, SideFX
- Claire Chen
- Claire Yb
- Claude Robillard
- Connor Smith, Magic Leap
- Cory Omand, TWDS/Pixar
- Curtis Andrus
- Dan Herman
- Dan Lee
- Dan Rolinek
- Daniel Heckenberg, Animal Logic
- Daniel Lanner
- Dave Hale, Riot Games
- David Aguilar, Walt Disney Animation
- David Larsson, Adobe
- Dean Jackson, Apple
- Deke Kincaid, Digital Domain
- Dhruv Govil, Apple
- Divyansh Mishra
- Domenico Alessi
- Dominic Couture
- Doug MacMillan, Tippett Studio
- Edward Slavin, NVidia
- Élie Michel
- Eric Chadwick, Wayfair
- Eoin Murphy, NVidia
- Eric Enderton, NVidia
- Eric Majka, Psyonix/Epic Games
- Erik Ostsjo
- Étienne Archambault
- F. Sebastian Grassia, Pixar
- Fabrice Macagno, Animal Logic
- Felix Herbst, Prefrontal Cortex
- Fernando Leandro
- Francois Lord, NAD-UQAC / Rodeo FX
- Frieder Erdmann, Ubisoft Massive
- Gary Jones, Foundry
- Georgie Challis
- Gordon Bradley, Autodesk
- Gordon Cameron, Epic Games
- Guido Quaroni, Adobe
- Guillaume Laforge, Autodesk
- Guy Martin, NVIDIA
- Hendrik Helpach
- Henrik Edstrom, Autodesk
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- Jenna Bell, Disney / Invisible Thread
- Jennifer Horowitz, Maxar
- Jenny Zhang
- Jeremiah Zanin, Santa Monica Studio
- Jeremy Cowles - USD Assets WG Chair, Unity
- Jerran Schmidt, NVIDIA
- Jerry Gamache
- Jesse Barker
- Jesse Ng, Metropolitan Museum of Art
- Joe Hultgren
- John Burnett, Bonfire Studios
- John Creighton, Apple
- John Hood, SPI
- John Mertic, Linux Foundation
- Jon Creighton, Apple
- Jon Wade, Spotify
- Jonah Friedman, Autodesk
- Jonathan Gerber
- Jonathan Stone
- Jonghwan Hwang
- Jordan Soles, Rodeo FX
- Jordan Thistlewood, Epic
- Joshua Miller
- Joseph Goldstone
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Julien Dubuisson
- Kev Kirkland
- Kevin Bullock
- Kelvin Chu, Riot Games
- Kimball Thurston, Weta
- Koen Vroeijenstijn, Activision / Infinity Ward
- Kristof Minnaert, Remedy Entertainment
- Kurtis Schmidt
- Laura Scholl
- Larry Gritz, SPI
- Lee Kerley, SPI
- Levi Biasco, Santa Monica Studio
- Louis Marcoux, NVIDIA
- Lucas Morante, Illusorium
- Luca Scheller, RiseFX
- Luiz Kruel, R* NYC
- Luke Titley
- Manuel Köster, Crytek
- Mark Alexander
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Masson
- Mark Manca
- Mark Sisson
- Mark Tucker, SideFX
- Marteinn Oskarsson, Sony Imageworks
- Martin Karlsson
- Mathieu Bertrand
- Mathieu Mazerolle, Foundry
- Matias Codesal, NVIDIA
- Matt Johnson, Epic Games
- Matt Kuruc, NVIDIA
- Matthew Levine, WDAS
- Matthew Low, DWA
- Michael B. Johnson, Apple
- Michael Blain, Unity
- Michael Buckley
- Michael Kass, NVidia
- Michael Min
- Mika Vehkala, Remedy Entertainment
- Mikko Haapoja, Shopify
- Nat Brown
- Natasha Tatarchuk, Unity
- Neil Chodorowski
- Niall Redmond, Foundry
- Nicolas Popravka, Soul Machines
- Nicolas Savva
- Nishanth Singaraju
- Oliver Dunn
- Oscar Sebio, Autodesk
- Paolo Selva, Weta
- Paul Baaske, Jellyfish Pictures
- Paul Molodowitch, NVIDIA
- Patrick Palmer
- Peter Arcara
- Pete Segal
- Phil Sawicki, NVIDIA
- Prapanch Swamy, Disney / Invisible Thread
- Pier Paolo Ciarravano, MPC
- Pierre-Luc Bruyere
- Quentin Birrer
- Ramesh Santhanam
- Rebecca Hallac
- Richard Frangenberg
- Richard Kerris, nVidia
- Richard Lei, Weta
- Rob Pieké
- Rob Stauffer, SideFX
- Robert Krupa, Elemental Games
- Robin Rowe, CinePaint
- Rohit Khonde
- Rory Woodford, Foundry
- Ryan Stelzleni
- Scott Geffert, Metropolitan Museum of Art
- Scott Keating
- Sean Looper, AWS
- Sean McDuffee, Intel
- Seb Schmidt, Weta
- Sebastian Herholz, Intel
- Sebastian Grassia, Pixar
- Sebastian Rath, Snowtrack Montréal
- Sebastien Dalgo, Unity
- Sergei Shaykin, Apple (usdzconvert)
- Sergio Rojas, Different Dimension
- Serguei Kalentchouk, Netflix
- Shane Davis, SideFX
- Shawn Dunn, Epic Games
- Silvia Palara
- Sneha Jaikumar
- Spencer Luebbert
- Stefan Habel, Foundry
- Stephan Leroux, Shopify
- Steve Agland, Animal Logic
- Steve Hwan, DD
- Steve LaVietes
- Steven Anichini, Disbelief
- Sue Sauer, Sunrise Productions
- Sylvain Trottier, NVIDIA
- Thibault Lambert
- Thomas Chollet
- Thomas Kumlehn
- Tiago Carvalho
- Tim Fowler
- Tzung-da Tsai
- Vadim Slyusarev
- Varun Talwar
- Wayne Wu
- Will Telford, NVIDIA
- Xiaoxi Liu, Unity
- Yassine Mankai
- YJ Jang