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  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Brian Green, Dreamworks
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Greg Wuller, AWS
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Nicolas Montmarquette, Autodesk
  •  Philippe Sawicki, Autodesk
  •  Pilar Molina Lopez, Blue Sky Studios
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Robin Rowe, CinePaint
  •  Roman Zulak, SPI
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions
  •  Toby Jones, Walt Disney Animation Studios

...

Minutes

  • Action item follow-up (0:05-0:4010)
    • Wiki content review (Cory O.)
      • No new content added in the last two weeks, likely due to SIGGRAPH demands.
    • Discussion for guided vs. self-organized standards (Cory O.)
      • Tabled until next session, follow up with USD team happening this week.
  • USD/VFX Platform (0:10-0:20)
    • Interesting video from ASWF open source days about vfxplatform.
    • Some notes toward the end of the video about adoption of USD into the platform standard.
    • Presenter (non-Pixar) mentioned that including USD in the standard right now may slow development.
      • Some speculation about why/whether inclusion would actually slow development
      • Perhaps needing to go back and fix bugs in older releases could detract from development of upcoming releases.
    • Larger discussion about how inter-release churn could be managed, with the help of USDWG members
      • Feedback from studios building the latest versions of USD internally, contributed to the wiki.
      • What needed to change for internal software when moving between USD versions?
      • Identifying which tests changed in the USD repo between releases as a way of determining which APIs are changing between releases.
      • Would be great to get feedback on cases where semantic behavior of USD changed between releases.
        • Is this a bug, or is this a change that should have been communicated in release notes?
        • If it turns out that the change was in the release notes, how could that be communicated more clearly?
  • Interest in USD from game studios (0:20-0:35)
    • CarsonB: Does anyone know whether there is any interest in USD in the games space?
    • CoryO: Doing some work with Epic on USD/Material X integration. 
    • NickP: Some interest from studios, some AAA studios using it internally, some with custom schemas, no plans to publicly release.
    • JT: Some interest from indie studios also.
  • Closing/Action Items (0:4035-0:5036)

Parking Lot

  • USD Superbuilds (Carson B.)
  • BIM representation (JT)
  • Discussion: guided vs. self-organized standards
    • How does the USD team view external self-organized standardization around USD extensions?
    • What is the role of the USD repo for extension proposals?
    • What is the best way to organize external contributions? Branch in the USD repo, contrib repo, individual repos?
    • What is the best way to support discoverability of USD extension projects?

...