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  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Gerveshi, AWS
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Arash Keissami, Nira.app
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Carlos Felipe Garcia Murillo
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Fabrice Macagno, Animal Logic
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Henrik Edstrom, Autodesk
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Foundry
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Lucas Morante
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Paul Molodowitch, NVIDIA
  •  Pete Segal
  •  Phil Sawicki, NVIDIA
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Rob Stauffer, SideFX
  •  Robin Rowe, CinePaint
  •  Roman Zulak, NVIDIA
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Seb Schmidt, Weta
  •  Sergio Rojas, Arena World
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions
  •  Steve Hwan

...

Minutes

  • Sub-working group updates
  • USDWG Leadership (comand)
    • Next session scheduled for September 1st 2021 will be aimed at hearing thoughts and suggestions regarding USD Chair, and transition
    • Cory to send invite and note to the USD interest mailing-list to notify attendees who couldn't join today's session
  • SIGGRAPH impressions
    • Code-less schemas are interesting, and may provide relief for some class of ABI compatibility problems. 
    • USD potentially included in the VFX platform, as draft is currently being sketched for the 2023 draft: https://vfxplatform.com 
      • To be confirmed within the upcoming weeks
    • Blender support for USD in the 3.0 Alpha release appears to have gathered positive reactions
  • Call for additional topics
  • Closing/Action Items