January 10, 2024
Time
9AM PST
Agenda
Notes
USDSkel vs USDHero for video games in next meeting
GDC
No one from Santa Monica Studio
Barry at Siggraph
Lot of people from Remedy. There will be doing 2 talks
Talks from Ubisoft Massive
SideFX will be at GDC and Siggraph (Mark Tucker will try to have a list of talks from GDC)
Nick Porcino will be around for meet ups
NVidia will be present
we can find companies to host viewing party
USDDrinks
January
Februrary when Frider will be here (Feb 11th to March 2nd)
Resolution
Better support and roundabout for GDC and engines for assets
checking the future of FBX and how integrated it in USD.
It is difficult to have a good path forward for USD, What is missing in USD, etc
Autodesk is going to winding down the FBX team.
Survey was done to see what are the differences between GLTF and Fbx
Adobe github has stub for the import from Fbx to USD (https://github.com/adobe/USD-Fileformat-plugins)
Having very simple example how to organize a simple indie game (resolution 1)
How do you play
How do you put it in the engine
Check Apple's example (https://developer.apple.com/library/archive/samplecode/Fox/Introduction/Intro.html)
Complete Example
Having it engine agnostic
Maybe having an improved USDView
Do we need to rebuild the scene at every frame? The group need to decide)
See Physics Example from nvidia.
Switch game example : https://github.com/VictorYudin/switch
see Kev Kirkland presentation
Kev is going to be working on a sample game over the next few months using OpenUsd, but it's more dogfooding for the engine he is working on.
nVidia at CES
Tangentially related to games, NVIDIA announced during CES the upcoming release of a few RTX Remix projects, including:
Portal 2
Half-Life 2
For additional details:
Attendance
License: CC BY 4.0, Copyright Contributors to the ASWF USD working group.