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Video Conference Link

Attendance

  • Cory Omand - WG Chair, Pixar/TWDS
  • Alan Blevins, Dreamworks
  • Alex Schwank, Apple
  • Aloys Baillet, Animal Logic
  • Andy Biar,  Warner Bros.
  • Anandhaiyappan, Botvfx
  • Ben Chung-Hoon, Google
  • Bill Spitzak, Dreamworks Animation
  • Brian Green, Dreamworks
  • Carson Brownlee, Intel
  • Charles Fleche, Rodeo FX
  • Chris Rydalch, Blue Sky Studios
  • Daniel Heckenberg, Animal Logic
  • David Aguilar, Walt Disney Animation
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Doug MacMillan, Tippett Studio
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Francois Lord, Rodeo FX
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Greg Wuller, AWS
  • Henry Vera, DNEG
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jordan Soles, Rodeo FX
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Kimball Thurston, Weta
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Luca Scheller, RiseFX
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Tucker, SideFX
  • Mathieu Mazerolle, Foundry
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Kass, NVidia
  • Michael Min, Netflix
  • Niall Redmond, Foundry
  • Nick Porcino, Pixar
  • Nicolas Montmarquette, Autodesk
  • Philippe Sawicki, Autodesk
  • Pilar Molina Lopez, Blue Sky Studios
  • Pier Paolo Ciarravano, MPC
  • Richard Lei, Weta
  • Robin Rowe, CinePaint
  • Roman Zulak, SPI
  • Rory Woodford, Foundry
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Serguei Kalentchouk, Apple
  • Shawn Dunn, Epic Games
  • Sue Sauer, Sunrise Productions
  • Toby Jones, Walt Disney Animation Studios

Minutes

  • Action item follow-up (0:05-0:10)
    • Wiki content review (Cory O.)
      • No new content added in the last two weeks, likely due to SIGGRAPH demands.
    • Discussion for guided vs. self-organized standards (Cory O.)
      • Tabled until next session, follow up with USD team happening this week.
  • USD/VFX Platform (0:10-0:35)
    • Interesting video from ASWF open source days about vfxplatform.
    • Some notes toward the end of the video about adoption of USD into the platform standard.
    • Presenter (non-Pixar) mentioned that including USD in the standard right now may slow development.
      • Some speculation about why/whether inclusion would actually slow development
      • Perhaps needing to go back and fix bugs in older releases could detract from development of upcoming releases.
    • Larger discussion about how inter-release churn could be managed, with the help of USDWG members
      • Feedback from studios building the latest versions of USD internally, contributed to the wiki.
      • What needed to change for internal software when moving between USD versions?
      • Identifying which tests changed in the USD repo between releases as a way of determining which APIs are changing between releases.
      • Would be great to get feedback on cases where semantic behavior of USD changed between releases.
        • Is this a bug, or is this a change that should have been communicated in release notes?
        • If it turns out that the change was in the release notes, how could that be communicated more clearly?
  • Closing/Action Items (0:35-0:36)

Parking Lot

  • USD Superbuilds (Carson B.)
  • BIM representation (JT)
  • Discussion: guided vs. self-organized standards
    • How does the USD team view external self-organized standardization around USD extensions?
    • What is the role of the USD repo for extension proposals?
    • What is the best way to organize external contributions? Branch in the USD repo, contrib repo, individual repos?
    • What is the best way to support discoverability of USD extension projects?

Reference

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