Roadmap
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1, General: Association Business (website)
2, Continue Discussions
Color: | Follow-up - discussion started Dec 6 Meeting | ||||
OCIO | Issue #102 PR #103 | BorisFX JP Smith to describe their OFX-OCIO mapping, intiially developed so Silhouette and Mocha look at same color. Objective is to have something. Comments from Assimilate, Silhouette, BMD and Filmlight who don't internally work with OCIO model, how is this used by plug-ins and host to communicate? | |||
Deprecated - Issue Removed |
GPU | Status: Ready to be continued | ||||
Action Item | Issue #98 |
| Gary has pushed new file | ||
list is growing: Metal, Cuda, Vulkan (GLSL, SPIR-V), OneAPI, DirectX. OpenCL etc - Note SPIR-V is only driver simplification, the API remains different even if SPIR-V, we cannot use OpenCL for compute in a Vulkan context | As per last survey, everyone supports at least OpenCL, can add to OpenCL list Digital Anarchy. | ||||
gpu utils | #issue 64 | remember we also have the GPU utils thread (its own PR) for any API like error code to be the same... | Pierre: Edited some typos, added dynamic opt-out option (documented but not a property in OGL suite) | ||
Would be a good thing to carry over the gain example for Cuda, Metal and OpenCL |
Spatial Format | |||||
Spatial Format | TO be resubmitted | #Issue 77 and #PR 61 | * This was the initial PR from Pierre and BrunoN |
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Additional Info: | ASC FDL |
| ASC Framing Decision List - The American Society of Cinematographers (en-US) (theasc.com) | ||
Preliminary Research | OpenFX related |
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Additional Info | Other API | A mention here is there are other standard discussions including SMPTE RIS project (which was somehow led by Unreal / Epic for virtual camera, real camera matching) and also a more in incubation stage USD camera discussion. Both would reference an FDL to reference physical dimension (e.g. to match lens data) and the matching image pixel window (same rectangle in different units). | Extra Notes: Note also side discussion with EXR, one thing FDL addresses is being richer description versus the limited data and image window of EXR, that for example many use to store less pixels, making a rectangle using the alpha bounds... |
Parameters and Meta-Data | |||||
Parameter Interpolation | #Issue 116 | * Open Issue of Parameter Interpolation | |||
Open Question | Format for storage for interchange |
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Open question | Dynamic Parameters |
Temporal format, timeline | |||||
Timeline Suite V2 | * Would like to list all related properties in OpenFX already | ||||
Open Question | OTIO |
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Interaction - Overlays | over V1 released | As of December 6, Meeting - in hibernation for now | |||
Overlay Draw Suite | Resolved | #PR 97 | * remove typdef of a struct - we assume it's a C API inside a C++ compiler
| (PTM) Issue#99 (#100 on github), pull requested | |
Resolved | * either document this suite must be handshaked before Overlay suite or add a V2 kOfxImageEffectPluginPropOverlayInteractV2 conclusion: V2 is DrawSuite only | (PJ) - Overlay Interact V2 in kOfxImageEffectPluginPropOverlayInteractV2 | |||
Documentation for InteractV2 needs to be updated in header files. | |||||
Open question | Phil asks about custom UI support... as next in this bucket. Custom UI parameter have the same issue. | Looking for host that actually implements this. Right now the Overlay suite would work - no image display though. |