Roadmap

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1, General: Association Business  (website)
2, Continue Discussions
 

Color:





Follow-up - discussion started Dec 6 Meeting

















OCIO



Issue #102

PR #103

BorisFX JP Smith to describe their OFX-OCIO mapping, intiially developed so Silhouette and Mocha look at same color. Objective is to have something.  Comments from Assimilate, Silhouette, BMD and Filmlight who don't internally work with OCIO model, how is this used by plug-ins and host to communicate?

























Deprecated - Issue Removed











GPU





Status:   Ready to be continued





Action Item



Issue #98 

  •  3 properties were removed from original BMD SDK file - they would like to make sure old BMD flavor EXT will still work.

Gary has pushed new file
Did BMD has modified their SDK (I think 18,5)?











list is growing:  Metal, Cuda, Vulkan (GLSL, SPIR-V), OneAPI, DirectX. OpenCL etc  - Note SPIR-V is only driver simplification, the API remains different even if SPIR-V, we cannot use OpenCL for compute in a Vulkan context

As per last survey, everyone supports at least OpenCL, can add to OpenCL list Digital Anarchy.



gpu utils



#issue 64

remember we also have the GPU utils thread (its own PR) for any API like error code to be the same...

Pierre: Edited some typos, added dynamic opt-out option (documented but not a property in OGL suite)









Would be a good thing to carry over the gain example for Cuda, Metal and OpenCL











Spatial Format











Spatial Format

TO be resubmitted

#Issue 77 and #PR 61

*   This was the initial PR from Pierre and BrunoN



  • purpose was to address generators format (i.e. versus project dimensions) and multi-format in some hosts as domain of definition can change every frame and some hosts can return a small video in a black sea of pixels without reference to actual image dimension and also some hosts just cannot expand the image pass the source buffer received... Sure some host can pad themselves with a sort of static crop node before the effect (for these should be trivial to support).

Additional Info: 

ASC FDL



  • RE:VIsion has been involved in the development of this model for framing. This is about maintaining framing decisions and intent across a whole production (from previz to conform).  The initial Spatial Format should be modified to support this form of meta-data I think.



ASC Framing Decision List - The American Society of Cinematographers (en-US) (theasc.com)

Preliminary Research

OpenFX related



  • Pierre did a while back a listing of all spatial format related properties in OpenFX - link beside here. This clearly established that temporal and color properties are completely orthogonal to spatial properties.





Additional Info

Other API



 A mention here is there are other standard discussions including SMPTE RIS project (which was somehow led by Unreal / Epic for virtual camera, real camera matching) and also a more in incubation stage USD camera discussion.  Both would reference an FDL to reference physical dimension (e.g. to match lens data) and the matching image pixel window (same rectangle in different units).



Extra Notes:  Note also side discussion with EXR, one thing FDL addresses is being richer description versus the limited data and image window of EXR, that for example many use to store less pixels, making a rectangle using the alpha bounds...  





Parameters and Meta-Data











Parameter Interpolation



#Issue 116

*  Open Issue of Parameter Interpolation



















Open Question



Format for storage for interchange



  • We had a first discussion about saving effects... April 2023



Open question



Dynamic Parameters







Temporal format, timeline











 Timeline Suite V2





 *  Would like to list all related properties in OpenFX already







Open Question



OTIO 



  • Pierre comments: I looked at OTIO a bit more carefully and I think we will have similar issues as with OCIO, as it's designed for pipeline conversion not as timeline model. 



























////////////////  





Interaction - Overlays

over V1 released



As of December 6, Meeting  - in hibernation for now





Overlay Draw Suite

Resolved

#PR 97

* remove typdef of a struct - we assume it's a C API inside a C++ compiler


  • actually define as type is suggested

(PTM) Issue#99 (#100 on github), pull requested





Resolved



* either document this suite must be handshaked before Overlay suite or add a V2  kOfxImageEffectPluginPropOverlayInteractV2

conclusion: V2 is DrawSuite only  

(PJ) - Overlay Interact V2 in kOfxImageEffectPluginPropOverlayInteractV2











Documentation for InteractV2 needs to be updated in header files.





Open question



Phil asks about custom UI support... as next in this bucket.  Custom UI parameter have the same issue.

Looking for host that actually implements this. Right now the Overlay suite would work - no image display though.