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Time

9AM PST


Link

https://zoom-lfx.platform.linuxfoundation.org/meeting/94179328045?password=3a3f2043-0d30-4e1e-b9b5-35378146b18c

Agenda

  • Discussion on desired features of USD within game engines and editors.
  • USD game engine

Discussion on desired features of USD within game engines and editors.

What do people need?

In Unreal, it is a barebone integration. We can view stages in Unreal (it is more VFX, Movie).
How can we represent USD scene in Unreal (not necesserly as Runtime)? 

How to edit level? In Unreal, you can just load your stage.

Having a translator from USD to Unreal architecture.

Unreal (or any other engine) should be able to edit USD. We should be able to make back and forth edit.

Maybe, we need to have game schema to have asset that are game asset.

Some content creators perfer to place assets in Maya and then export to Unreal. It would be great to be able to have back and forth with Unreal.


Content creators like to work in different DCCs so it could be difficult to assume that source files are identical. USD could solve this issue as being an intermdiate format.

USD could be a primary format and we would write tools only for USD.


Maybe, our group can write down a new plugin for Unreal.


We need to create the list of features we want in the plugin (for Unreal, Unity, etc)


We need to have a list of needs. We need to have a guidance on what is missing. (eg AvatarSchema).

Trivial needs could be how to playback a cut scene, particles effects, physics that could map other physic engine.
we need to have a list of atomic things that we need to do to create a game.


We need to do such as game asset did regarding glTF vs USD. And we could do FBX vs USD and do some roundtripping. Check Guc Pable Delgado (https://github.com/pablode/guc).

We could have usd assets in Unreal, FBX in Unreal and then check the differences.


Maybe we could have a secondary USD plugin.


We need to start with stupidly trivial assets and repo. And we can start building from there and then organize them.
We need to have volunteers and time box the work. Thomas Trently will start the repo and do some tests with a cube.

USD game engine

From Paolo Emilio Selva :
I was wondering if others are considering the idea of a "game engine" that actually sits at the Hydra level, providing edits on Hydra prims instead of USD prims. 

Former user (Deleted)  will show a chart for Authoring Domain.

Next meetings:

  • Rez from Thomas
  • Compound attribute data from SantaMonica Studio
  • Continue discussion (Frieder, etc)
    • Have a cube and a repo and in Unreal (Thomas) - end of June
  • Chart from Former user (Deleted) for Authoring domain

Next Steps

  • List of needs
  • Try round tripping USD to FBX 

Attendance

  • François Devic, Co-Lead
  • TJ Trently, Co-Lead, Firewalk
  • Alex Schwank - WG Co-chair, Apple
  • Nick Porcino - WG Co-chair, Pixar
  • Michael Min - USD Camera WG, Netflix
  • Roman Zulak - USD on the web WG, NVIDIA
  • Aaron Luk, NVIDIA
  • Adam Harder
  • Alan Blevins, NVIDIA
  • Alessandro Bernardi - Ubisoft - HELIX Studio
  • Alex Gerveshi, AWS
  • Alex Wilkie
  • Alexander Kalyuzhnyy, Wizart Animation
  • Allen Hastings, Foundry
  • Aloys Baillet, Animal Logic
  • Alson Entuna, Crytek
  • Alyssa Reuter
  • Andy Beers
  • Andy Biar, Warner Bros.
  • Ana Gomez
  • Anandhaiyappan, Botvfx
  • Angelo Gabriel Sapaula
  • Anthony Tan, Autodesk
  • Anton Palmqvist
  • Arash Keissami, Nira.app
  • Arielle Martin, Foundry
  • Ashwin Bhat - USD and MaterialX, Autodesk 
  • Barry Dempsey
  • Barry Ruff
  • Ben Chung-Hoon, NVIDIA
  • Ben Deniz
  • Bernard Kwok, Autodesk
  • Bill Dwelly
  • Bill Spitzak, Dreamworks Animation
  • Blazej Floch
  • Brian Gyss, 5th Kind
  • Bruno Ebe
  • Bruno Landry (Unity)
  • Carlos Felipe Garcia Murillo
  • Carolin Colón
  • Carson Brownlee, Intel
  • Charleen Chu, SPI
  • Charles Flèche, Ubisoft Montréal
  • Chris King
  • Christopher Lexington
  • Chris Rydalch, SideFX
  • Claire Chen
  • Claire Yb
  • Claude Robillard
  • Connor Smith, Magic Leap
  • Corey Revilla
  • Cory Omand, TWDS/Pixar
  • Curtis Andrus
  • Dan Herman
  • Dan Lee
  • Dan Rolinek
  • Daniel Heckenberg, Animal Logic
  • Daniel Lanner
  • Dave Hale, Riot Games
  • David Aguilar, Walt Disney Animation
  • David Larsson, Adobe
  • Dean Jackson, Apple
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Divyansh Mishra
  • Diya Joy
  • Domenico Alessi
  • Dominic Couture
  • Doug MacMillan, Tippett Studio
  • Edward Slavin, NVidia
  • Élie Michel
  • Eric Chadwick, Wayfair
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Eric Majka, Psyonix/Epic Games
  • Erik Ostsjo
  • Étienne Archambault
  • F. Sebastian Grassia, Pixar
  • Fabrice Macagno, Animal Logic
  • Felix Herbst, Prefrontal Cortex
  • Fernando Leandro
  • Francois Lord, NAD-UQAC / Rodeo FX
  • Frieder Erdmann, Ubisoft Massive
  • Gary Jones, Foundry
  • Geoff Evans, NVIDIA
  • Georgie Challis
  • Gordon Bradley, Autodesk
  • Gordon Cameron, Epic Games
  • Guido Quaroni, Adobe
  • Guillaume Laforge, Autodesk
  • Guy Martin, NVIDIA
  • Hamed Sabri
  • Hendrik Helpach
  • Henrik Edstrom, Autodesk
  • Henry Vera, DNEG
  • Ife Olowe
  • James Pedlingham, Foundry
  • Jason Rosson
  • Jeff Bradley, Dreamworks
  • Jenna Bell, Disney / Invisible Thread
  • Jennifer Horowitz, Maxar
  • Jenny Zhang
  • Jeremiah Zanin, Santa Monica Studio
  • Jeremy Cowles - USD Assets WG Chair, Valve
  • Jerran Schmidt, NVIDIA
  • Jerry Gamache
  • Jesse Barker
  • Jesse Ng, Metropolitan Museum of Art
  • Jessica Wang, Pixar
  • Joe Bryant
  • Joe Hultgren 
  • John Burnett, Bonfire Studios
  • John Creighton, Apple
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jon Creighton, Apple
  • Jon Wade, Spotify
  • Jonah Friedman, Autodesk
  • Jonathan Gerber
  • Jonathan Stone
  • Jonghwan Hwang
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Epic
  • Joshua Miller
  • Joseph Goldstone
  • JP Mackel
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Julien Dubuisson
  • Kev Kirkland
  • Kevin Bullock
  • Kelvin Chu, Riot Games
  • Kimball Thurston, Weta
  • Koen Vroeijenstijn, Activision / Infinity Ward
  • Kristof Minnaert, Remedy Entertainment
  • Kurtis Schmidt
  • Laura Scholl
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Levi Biasco, Santa Monica Studio
  • Louis Marcoux, NVIDIA
  • Lucas Morante, Illusorium
  • Luca Scheller, RiseFX
  • Luiz Kruel, R* NYC
  • Luke Titley
  • Manuel Köster, Crytek
  • Mark Alexander
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Masson
  • Mark Manca
  • Mark Sisson
  • Mark Tucker, SideFX
  • Marteinn Oskarsson, Sony Imageworks
  • Martin Karlsson
  • Mathieu Bertrand
  • Mathieu Mazerolle, Foundry
  • Matias Codesal, NVIDIA
  • Matt Johnson, Epic Games
  • Matt Kuruc, NVIDIA
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Blain, Unity
  • Michael Buckley
  • Michael Kass, NVidia
  • Michael Min
  • Mika Vehkala, Remedy Entertainment
  • Mikko Haapoja, Shopify
  • Nat Brown
  • Natasha Tatarchuk, Unity
  • Neil Chodorowski
  • Niall Redmond, Foundry
  • Nicolas Popravka, Soul Machines
  • Nicolas Savva
  • Nishanth Singaraju
  • Nishith Singhai
  • Oliver Dunn
  • Oscar Sebio, Autodesk
  • Paolo Selva, Weta
  • Paul Baaske, Jellyfish Pictures
  • Paul Molodowitch, NVIDIA
  • Patrick Palmer
  • Peter Arcara
  • Pete Segal
  • Phil Sawicki, NVIDIA
  • Prapanch Swamy, Disney / Invisible Thread
  • Pier Paolo Ciarravano, MPC
  • Pierre-Luc Bruyere
  • Quentin Birrer
  • Ramesh Santhanam
  • Rebecca Hallac
  • Richard Frangenberg
  • Richard Kerris, nVidia
  • Richard Lei, Weta
  • Rob Pieké
  • Rob Stauffer, SideFX
  • Robert Krupa, Elemental Games
  • Robin Rowe, CinePaint
  • Rohit Khonde
  • Rory Woodford, Foundry
  • Ryan Stelzleni
  • Scott Geffert, Metropolitan Museum of Art
  • Scott Keating
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sebastian Herholz, Intel
  • Sebastian Grassia, Pixar
  • Sebastian Rath, Snowtrack Montréal
  • Sebastien Dalgo, Unity
  • Sergei Shaykin, Apple (usdzconvert)
  • Sergio Rojas, Different Dimension
  • Serguei Kalentchouk, Netflix
  • Shane Davis, SideFX
  • Shawn Dunn, Epic Games
  • Simon Haegler, Esri
  • Silvia Palara
  • Sneha Jaikumar
  • Spencer Luebbert
  • Stefan Habel, Foundry
  • Stephan Leroux, Shopify
  • Steve Agland, Animal Logic
  • Steve Hwan, DD
  • Steve LaVietes
  • Steven Anichini, Disbelief
  • Sue Sauer, Sunrise Productions
  • Sylvain Trottier, NVIDIA
  • Thibault Lambert
  • Thomas Chollet
  • Thomas Kumlehn
  • Tiago Carvalho
  • Tim Armstrong
  • Tim Fowler
  • Tzung-da Tsai
  • Vadim Slyusarev
  • Varun Talwar
  • Wayne Wu
  • Will Telford, NVIDIA
  • Xiaoxi Liu, Unity
  • Yassine Mankai
  • YJ Jang
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