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Follow-up - discussion started Dec 6 Meeting







OCIO


Issue #102

PR #103

BorisFX JP Smith to describe their OFX-OCIO mapping, intiially developed so Silhouette and Mocha look at same color. Objective is to have something.  Comments from Assimilate and Filmlight who don't internally work with OCIO model, how is this used by plug-ins and host to communicate?






comment by Pierre:  There is ASC CDL which somehow requires to be encapsulated into a color space to make sense. There is also new ACES look-up tables and old ones. There is also simple needs such as knowing if input is linear or not without changing the output colorspace...Dennis Adams mention OSL also has questions about colorspace (it's also right now being somehow merged with MaterialX which also has similar issues), and I have a problem with all the new GPU API that collapse pixel color format and color. Also space (e.g. linear sRGB… - do we want piecewise format?). Finally pixel format (e.g. RGBA etc) - I think it makes the API simple but opened to suggestions, I have seen mess in some other API trying to define a lot of color format YUV 422 etc bla bla... However there is something about 10bit/12bit source with defined black and white point we might want to consider for 16bit short buffers? Finally because we (RE:Vision do things like color stabilization we could use if available AWB and AE data etc - this might fall in Meta-Data though not here. Also OCIO and ACES don't have the same white point (D60/D65 chromacities)

no action needed other than collect data points

colourspace


#PR 63

also earlier (from which PR is derived):  http://openeffects.org/standard_changes/colour-space-handling

Discussion is how host and plug-in communicate color space we are in...

Deprecated - Issue Removed





?Would be a good thing to carry over the example for Cuda, Metal and OpenCL
  • comment by Pierre: I now see via google that some person has a bunch of filters on its github using the BMD EXT. Right now, it's been merged into ImageEffects ...
  • GPU

    On hold until implementation of #issue 98 exists and tag as tested or supported by some host.


    Status:   Ready to be continued

    Action Item

    Resolved

    Issue #98 
    • review 3 properties were removed from original BMD SDK file - they would like to make sure old BMD flavor EXT will still work.

    Gary has pushed new file
    BMD has modified their SDK (I think 18,5)






    list is growing:  Metal, Cuda, Vulkan (GLSL, SPIR-V), OneAPI, DirectX. OpenCL etc  - Note SPIR-V is only driver simplification, the API remains different even if SPIR-V, we cannot use OpenCL for compute in a Vulkan context

    As per last survey, everyone supports at least OpenCL, can add to OpenCL list Digital Anarchy.

    gpu utils


    #issue 64

    remember we also have the GPU utils thread (its own PR) for any API like error code to be the same...

    Pierre: Edited some typos, added dynamic opt-out option (documented but not a property in OGL suite)



    Would be a good thing to carry over the gain example for Cuda, Metal and OpenCL





    ////////////////  



    Interaction - Overlays

    over V1 released


    As of December 6, Meeting  - in hibernation for now

    Overlay Draw Suite

    Resolved

    #PR 97

    * remove typdef of a struct - we assume it's a C API inside a C++ compiler

    • actually define as type is suggested

    (PTM) Issue#99 (#100 on github), pull requested



    Resolved


    * either document this suite must be handshaked before Overlay suite or add a V2  kOfxImageEffectPluginPropOverlayInteractV2

    conclusion: V2 is DrawSuite only  

    (PJ) - Overlay Interact V2 in kOfxImageEffectPluginPropOverlayInteractV2









    Open question


    Phil asks about custom UI support... as next in this bucket.  Custom UI parameter have the same issue.

    Looking for host that actually implements this. Right now the Overlay suite would work - no image display though.


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