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  • Kick-off with introductions
  • Set the context & purpose of this group
  • Define goals
  • Find group chair
  • Set meeting schedule and communication channels
  • Discuss first steps

Notes

  • Member introductions
  • Context & purpose of this group
    • the experience of trying to implement schemas for import and export for a specific tool is challenging
    • although schemas are clearly defined it's hard to figure out how to use them in practice
    • build confidence in the universal part of USD when going from one tool to another
  • Assets & data
    • where do we land on the asset spectrum: tiny unit tests .. real production assets ? pipeline focused .. production focused?
      • need to be careful not to overlap with ASWF Assets group to much
      • both ends are useful. start with tiny unit tests first?
    • which metadata should be provided?
    • integrate SideFX asset structure guidelines?
    • screenshots of assets?
      • Nvidia and Pixar working on render diff testing framework
    • large production assets (e.g. Moana) interesting to look at but too huge/complex to effectively work with 
      • still useful to replicate "real work messy production assets"
    • stress tests?
  • Define goals
    • ideas:
    • provide sample assets for each schema
    • extract assets from ALab
    • have python/c++ scripts to generate alongside with assets to demo how to programatically create files?
    • is it necessary to write a USD spec?
    • write documentation for composition? videos?
    • most companies have done so inernally already
    • tag created assets to make it easier to search them?
  • Find group chair
    • Jeremy Cowles (Unity) kindly volunteered to chair this group.
    • Alexander Schwank (Apple) to step in if Jeremy is unavailable for a meeting.
  • Set meeting schedule and communication channels