...
- Kick-off with introductions
- Set the context & purpose of this group
- Define goals
- Find group chair
- Set meeting schedule and communication channels
- Discuss first steps
Notes
- Member introductions
- Context & purpose of this group
- the experience of trying to implement schemas for import and export for a specific tool is challenging
- although schemas are clearly defined it's hard to figure out how to use them in practice
- build confidence in the universal part of USD when going from one tool to another
- Assets & data
- where do we land on the asset spectrum: tiny unit tests .. real production assets ? pipeline focused .. production focused?
- need to be careful not to overlap with ASWF Assets group to much
- both ends are useful. start with tiny unit tests first?
- which metadata should be provided?
- integrate SideFX asset structure guidelines?
- screenshots of assets?
- Nvidia and Pixar working on render diff testing framework
- large production assets (e.g. Moana) interesting to look at but too huge/complex to effectively work withÂ
- still useful to replicate "real work messy production assets"
- stress tests?
- where do we land on the asset spectrum: tiny unit tests .. real production assets ? pipeline focused .. production focused?
- Define goals
- ideas:
- provide sample assets for each schema
- extract assets from ALab
- have python/c++ scripts to generate alongside with assets to demo how to programatically create files?
- is it necessary to write a USD spec?
- write documentation for composition? videos?
- most companies have done so inernally already
- tag created assets to make it easier to search them?
- Find group chair
- Jeremy Cowles (Unity) kindly volunteered to chair this group.
- Alexander Schwank (Apple) to step in if Jeremy is unavailable for a meeting.
- Set meeting schedule and communication channels
- Meeting scheduled every 4 on Friday at 9am Pacific.
- Meeting to be added to https://lists.aswf.io/calendar