January 28, 2022

Video Conference Link

Agenda

  • Kick-off with introductions

  • Set the context & purpose of this group

  • Define goals

  • Find group chair

  • Set meeting schedule and communication channels

  • Discuss first steps

Notes

  • Member introductions

  • Context & purpose of this group

    • the experience of trying to implement schemas for import and export for a specific tool is challenging

    • although schemas are clearly defined it's hard to figure out how to use them in practice

    • build confidence in the universal part of USD when going from one tool to another

  • Assets & data

    • where do we land on the asset spectrum: tiny unit tests .. real production assets ? pipeline focused .. production focused?

      • need to be careful not to overlap with ASWF Assets group to much

      • both ends are useful. start with tiny unit tests first?

    • which metadata should be provided?

    • integrate SideFX asset structure guidelines?

    • screenshots of assets?

      • Nvidia and Pixar working on render diff testing framework

    • large production assets (e.g. Moana) interesting to look at but too huge/complex to effectively work with 

      • still useful to replicate "real work messy production assets"

    • stress tests?

  • Define goals

    • ideas:

    • provide sample assets for each schema

    • extract assets from ALab

    • have python/c++ scripts to generate alongside with assets to demo how to programatically create files?

    • is it necessary to write a USD spec?

    • write documentation for composition? videos?

    • most companies have done so inernally already

    • tag created assets to make it easier to search them?

  • Find group chair

    • Jeremy Cowles (Unity) kindly volunteered to chair this group.

    • Alexander Schwank (Apple) to step in if Jeremy is unavailable for a meeting.

  • Set meeting schedule and communication channels

License: CC BY 4.0, Copyright Contributors to the ASWF USD working group.