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Comment: Minutes for 5/26

Video Conference Link

Attendance

  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Gerveshi, AWS
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Arash Keissami, Nira.app
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Fabrice Macagno, Animal Logic
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Foundry
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Paul Molodowitch, NVIDIA
  •  Philippe Phil Sawicki, NVIDIA
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Rob Stauffer, SideFX
  •  Robin Rowe, CinePaint
  •  Roman Zulak, SPINVidia
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Seb Schmidt, Weta
  •  Sergio Rojas, Arena World
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions

...

  • Action item follow-up (0:05-)Presentation scheduling
  • Sub-working group updates
    • USD Camera (Michael M.)
      • having some great conversations about camera/lens metadata and workflows.
      • building a (simple) VFX Workflows diagram for discussion for how metadata flows in the existing pipelines.
      • hopefully will have something for the sub-working group soonish.
    • USD Web Visualization (Roman Z./Phil S.)
      • continued work on server-side bindings for USD stage manipulation.
      • Unity binding SWIG interface files for USD are publicly available as a starting point.
  • USD adoption round-table (deferred to a future session due to outages)
  • Current state of integration in tools
  • Studio/vendor adoption stories
    • Challenges, tripping points
    • Are you stuck, if so, on what?
  • Please bring a slide with points that illustrate your road to USD adoption.
  • Call for additional topics
  • Closing/Action ItemsCall for additional topics
  • Closing/Action Items
    • Next session (June 9th) is cancelled
    • USD adoption round-table is rescheduled to June 23rd
      • Please prepare a slide with your studio/vendor experience with adopting USD (see linked agenda for details).