May 26, 2021

Video Conference Link

Attendance

Cory Omand - WG Chair, Pixar/TWDS
Alan Blevins, Dreamworks
Alex Gerveshi, AWS
Alex Schwank, Apple
Aloys Baillet, Animal Logic
Andy Biar,  Warner Bros.
Anandhaiyappan, Botvfx
Arash Keissami, Nira.app
Ben Chung-Hoon, Google
Bill Spitzak, Dreamworks Animation
Carson Brownlee, Intel
Charles Fleche, Rodeo FX
Chris Rydalch, Blue Sky Studios
Daniel Heckenberg, Animal Logic
David Aguilar, Walt Disney Animation
Deke Kincaid, Digital Domain
Dhruv Govil, Apple
Doug MacMillan, Tippett Studio
Eoin Murphy, NVidia
Eric Enderton, NVidia
Fabrice Macagno, Animal Logic
Francois Lord, Rodeo FX
Gary Jones, Foundry
Gordon Bradley, Autodesk
Henry Vera, DNEG
James Pedlingham, Foundry
Jeff Bradley, Dreamworks
John Hood, SPI
John Mertic, Linux Foundation
Jordan Soles, Rodeo FX
Jordan Thistlewood, Foundry
JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
Kimball Thurston, Weta
Larry Gritz, SPI
Lee Kerley, SPI
Luca Scheller, RiseFX
Mark Elendt, SideFX
Mark Final, Foundry
Mark Tucker, SideFX
Mathieu Mazerolle, Foundry
Matthew Levine, WDAS
Matthew Low, DWA
Michael B. Johnson, Apple
Michael Kass, NVidia
Michael Min, Netflix
Niall Redmond, Foundry
Nick Porcino, Pixar
Paul Molodowitch, NVIDIA
Phil Sawicki, NVIDIA
Pier Paolo Ciarravano, MPC
Richard Lei, Weta
Rob Stauffer, SideFX
Robin Rowe, CinePaint
Roman Zulak, NVidia
Rory Woodford, Foundry
Sean Looper, AWS
Sean McDuffee, Intel
Seb Schmidt, Weta
Sergio Rojas, Arena World
Serguei Kalentchouk, Apple
Shawn Dunn, Epic Games
Sue Sauer, Sunrise Productions

Minutes

  • Action item follow-up (0:05-)

  • Sub-working group updates

    • USD Camera (Michael M.)

      • having some great conversations about camera/lens metadata and workflows.

      • building a (simple) VFX Workflows diagram for discussion for how metadata flows in the existing pipelines.

      • hopefully will have something for the sub-working group soonish.

    • USD Web Visualization (Roman Z./Phil S.)

      • continued work on server-side bindings for USD stage manipulation.

      • Unity binding SWIG interface files for USD are publicly available as a starting point.

  • USD adoption round-table (deferred to a future session due to outages)

  • Call for additional topics

  • Closing/Action Items

    • Next session (June 9th) is cancelled

    • USD adoption round-table is rescheduled to June 23rd

      • Please prepare a slide with your studio/vendor experience with adopting USD (see linked agenda for details).

License: CC BY 4.0, Copyright Contributors to the ASWF USD working group.