Attendance
- Cory Omand - WG Chair, Pixar/TWDS
- Alan Blevins, Dreamworks
- Alex Gerveshi, AWS
- Alex Schwank, Apple
- Aloys Baillet, Animal Logic
- Andy Biar, Warner Bros.
- Anandhaiyappan, Botvfx
- Arash Keissami, Nira.app
- Ben Chung-Hoon, Google
- Bill Spitzak, Dreamworks Animation
- Carson Brownlee, Intel
- Charles Fleche, Rodeo FX
- Chris Rydalch, Blue Sky Studios
- Daniel Heckenberg, Animal Logic
- David Aguilar, Walt Disney Animation
- Deke Kincaid, Digital Domain
- Dhruv Govil, Apple
- Doug MacMillan, Tippett Studio
- Eoin Murphy, NVidia
- Eric Enderton, NVidia
- Fabrice Macagno, Animal Logic
- Francois Lord, Rodeo FX
- Gary Jones, Foundry
- Gordon Bradley, Autodesk
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- John Hood, SPI
- John Mertic, Linux Foundation
- Jordan Soles, Rodeo FX
- Jordan Thistlewood, Foundry
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Kimball Thurston, Weta
- Larry Gritz, SPI
- Lee Kerley, SPI
- Luca Scheller, RiseFX
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Tucker, SideFX
- Mathieu Mazerolle, Foundry
- Matthew Levine, WDAS
- Matthew Low, DWA
- Michael B. Johnson, Apple
- Michael Kass, NVidia
- Michael Min, Netflix
- Niall Redmond, Foundry
- Nick Porcino, Pixar
- Paul Molodowitch, NVIDIA
- Phil Sawicki, NVIDIA
- Pier Paolo Ciarravano, MPC
- Richard Lei, Weta
- Rob Stauffer, SideFX
- Robin Rowe, CinePaint
- Roman Zulak, NVidia
- Rory Woodford, Foundry
- Sean Looper, AWS
- Sean McDuffee, Intel
- Seb Schmidt, Weta
- Sergio Rojas, Arena World
- Serguei Kalentchouk, Apple
- Shawn Dunn, Epic Games
- Sue Sauer, Sunrise Productions
...
- Action item follow-up (0:05-)
- Presentation scheduling Sub-working group updates
- USD Camera (Michael M.)
- having some great conversations about camera/lens metadata and workflows.
- building a (simple) VFX Workflows diagram for discussion for how metadata flows in the existing pipelines.
- hopefully will have something for the sub-working group soonish.
- USD Web Visualization (Roman Z./Phil S.)
- continued work on server-side bindings for USD stage manipulation.
- Unity binding SWIG interface files for USD are publicly available as a starting point.
- USD adoption round-table (deferred to a future session due to outages)
- Call for additional topics
- Jupyter Notebook/Headless DCC integration (JT)
- actively working on getting this working
- will bring a demo as soon as it is ready
- google/usd_from_gltf
- Having some issues with this toolset from Google (https://github.com/google/usd_from_gltf)
- Might have better luck with Apple ARKit tools, available here: https://developer.apple.com/augmented-reality/tools/
- Scroll down to the bottom of the page, see "USDZ Tools"
- Download requires an Apple developer account.
- Jupyter Notebook/Headless DCC integration (JT)
- Closing/Action Items
- Next session (June 9th) is cancelled
- USD adoption round-table is rescheduled to June 23rd
- Please prepare a slide with your studio/vendor experience with adopting USD (see linked agenda for details).