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  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Gerveshi, AWS
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Arash Keissami, Nira.app
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Brian Green, Dreamworks
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Fabrice Macagno, Animal Logic
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Greg Wuller, AWS
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  Jordan Thistlewood, Foundry
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Nicolas Montmarquette, Autodesk
  •  Philippe Sawicki, Autodesk
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Robin Rowe, CinePaint
  •  Roman Zulak, SPI
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions

...

  • Action item follow-up (0:05-)
    CMake Superbuilds
    • Wiki content review (Cory O.)
      • JT: Working on a way to integrate Jupyter notebooks into the wiki, will report back in upcoming sessions.
    • Follow up on timing for Omniverse presentation (Cory O.)
    • Follow up on Pixar USD camera (Cory O.)
  • TBD
  • Closing/Action Items

Reference

      • MichaelK not on the call today, CoryO to follow up with him after the holidays.
      • Also following up about the potential for a session on the physics schema.
    • Upcoming meetings
      • Group agreed to skip the December 23rd meeting, and regroup January 6th, 2021.
  • USD Camera
    • CoryO: had an internal discussion about the viability of extracting aspects of the Pixar camera model out into USD.
      • Pixar's camera is represented in a layer above USD, and relies heavily on execution behaviors and features that are either not present in USD, or have different behavior than similar USD functionality (e.g. connections).
      • Not really possible to extract the camera in a meaningful way, although it may be possible to at least publish the basic namespace and attribute structure, and maybe point out where the incompatibilities are.
    • Initial page in the USDWG wiki for USD Camera includes some starting thoughts
      • Open to the group to contribute sample camera structure for further discussion.
      • MichaelJ: could possibly contribute a utility for layering multiple cameras into a USD scene for testing, pending legal approval.
        • CoryO: wg-usd GitHub is available for this sort of contribution, if that would be more useful than attaching/embedding in a wiki page.
        • CoryO: Please do seek approval, all contributions to the wiki and GitHub are CCBY 4.0.
  • Closing/Action Items
    • Will discuss camera structure contributions at the next session.