December 9, 2020

Video Conference Link

Attendance

Cory Omand - WG Chair, Pixar/TWDS
Alan Blevins, Dreamworks
Alex Gerveshi, AWS
Alex Schwank, Apple
Aloys Baillet, Animal Logic
Andy Biar,  Warner Bros.
Anandhaiyappan, Botvfx
Arash Keissami, Nira.app
Ben Chung-Hoon, Google
Bill Spitzak, Dreamworks Animation
Brian Green, Dreamworks
Carson Brownlee, Intel
Charles Fleche, Rodeo FX
Chris Rydalch, Blue Sky Studios
Daniel Heckenberg, Animal Logic
David Aguilar, Walt Disney Animation
Deke Kincaid, Digital Domain
Dhruv Govil, Apple
Doug MacMillan, Tippett Studio
Eoin Murphy, NVidia
Eric Enderton, NVidia
Fabrice Macagno, Animal Logic
Francois Lord, Rodeo FX
Gary Jones, Foundry
Gordon Bradley, Autodesk
Greg Wuller, AWS
Henry Vera, DNEG
James Pedlingham, Foundry
Jeff Bradley, Dreamworks
John Hood, SPI
John Mertic, Linux Foundation
Jordan Soles, Rodeo FX
Jordan Thistlewood, Foundry
JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
Kimball Thurston, Weta
Larry Gritz, SPI
Lee Kerley, SPI
Luca Scheller, RiseFX
Mark Elendt, SideFX
Mark Final, Foundry
Mark Tucker, SideFX
Mathieu Mazerolle, Foundry
Matthew Levine, WDAS
Matthew Low, DWA
Michael B. Johnson, Apple
Michael Kass, NVidia
Michael Min, Netflix
Niall Redmond, Foundry
Nick Porcino, Pixar
Nicolas Montmarquette, Autodesk
Philippe Sawicki, Autodesk
Pier Paolo Ciarravano, MPC
Richard Lei, Weta
Robin Rowe, CinePaint
Roman Zulak, SPI
Rory Woodford, Foundry
Sean Looper, AWS
Sean McDuffee, Intel
Serguei Kalentchouk, Apple
Shawn Dunn, Epic Games
Sue Sauer, Sunrise Productions

Minutes

  • Action item follow-up (0:05-)

    • Wiki content review (Cory O.)

      • JT: Working on a way to integrate Jupyter notebooks into the wiki, will report back in upcoming sessions.

    • Follow up on timing for Omniverse presentation (Cory O.)

      • MichaelK not on the call today, CoryO to follow up with him after the holidays.

      • Also following up about the potential for a session on the physics schema.

    • Upcoming meetings

      • Group agreed to skip the December 23rd meeting, and regroup January 6th, 2021.

  • USD Camera

    • CoryO: had an internal discussion about the viability of extracting aspects of the Pixar camera model out into USD.

      • Pixar's camera is represented in a layer above USD, and relies heavily on execution behaviors and features that are either not present in USD, or have different behavior than similar USD functionality (e.g. connections).

      • Not really possible to extract the camera in a meaningful way, although it may be possible to at least publish the basic namespace and attribute structure, and maybe point out where the incompatibilities are.

    • Initial page in the USDWG wiki for USD Camera includes some starting thoughts

      • Open to the group to contribute sample camera structure for further discussion.

      • MichaelJ: could possibly contribute a utility for layering multiple cameras into a USD scene for testing, pending legal approval.

        • CoryO: wg-usd GitHub is available for this sort of contribution, if that would be more useful than attaching/embedding in a wiki page.

        • CoryO: Please do seek approval, all contributions to the wiki and GitHub are CCBY 4.0.

  • Closing/Action Items

    • Will discuss camera structure contributions at the next session.

License: CC BY 4.0, Copyright Contributors to the ASWF USD working group.