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  •  Cory Omand - WG Chair, Pixar/TWDS
  •  Alan Blevins, Dreamworks
  •  Alex Schwank, Apple
  •  Aloys Baillet, Animal Logic
  •  Andy Biar,  Warner Bros.
  •  Anandhaiyappan, Botvfx
  •  Arash Keissami, Nira.app
  •  Ben Chung-Hoon, Google
  •  Bill Spitzak, Dreamworks Animation
  •  Brian Green, Dreamworks
  •  Carson Brownlee, Intel
  •  Charles Fleche, Rodeo FX
  •  Chris Rydalch, Blue Sky Studios
  •  Daniel Heckenberg, Animal Logic
  •  David Aguilar, Walt Disney Animation
  •  Deke Kincaid, Digital Domain
  •  Dhruv Govil, Apple
  •  Doug MacMillan, Tippett Studio
  •  Eoin Murphy, NVidia
  •  Eric Enderton, NVidia
  •  Fabrice Macagno, Animal Logic
  •  Francois Lord, Rodeo FX
  •  Gary Jones, Foundry
  •  Gordon Bradley, Autodesk
  •  Greg Wuller, AWS
  •  Henry Vera, DNEG
  •  James Pedlingham, Foundry
  •  Jeff Bradley, Dreamworks
  •  John Hood, SPI
  •  John Mertic, Linux Foundation
  •  Jordan Soles, Rodeo FX
  •  JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  •  Kimball Thurston, Weta
  •  Larry Gritz, SPI
  •  Lee Kerley, SPI
  •  Luca Scheller, RiseFX
  •  Mark Elendt, SideFX
  •  Mark Final, Foundry
  •  Mark Tucker, SideFX
  •  Mathieu Mazerolle, Foundry
  •  Matthew Levine, WDAS
  •  Matthew Low, DWA
  •  Michael B. Johnson, Apple
  •  Michael Kass, NVidia
  •  Michael Min, Netflix
  •  Niall Redmond, Foundry
  •  Nick Porcino, Pixar
  •  Nicolas Montmarquette, Autodesk
  •  Philippe Sawicki, Autodesk
  •  Pier Paolo Ciarravano, MPC
  •  Richard Lei, Weta
  •  Robin Rowe, CinePaint
  •  Roman Zulak, SPI
  •  Rory Woodford, Foundry
  •  Sean Looper, AWS
  •  Sean McDuffee, Intel
  •  Serguei Kalentchouk, Apple
  •  Shawn Dunn, Epic Games
  •  Sue Sauer, Sunrise Productions

...

Minutes

  • Action item follow-up (0:05-0:10)
    • Wiki content review (Cory O.)
    • Charter language changes (Cory O.)
      • No language changes necessary at this time, would be nice to do so for clarification, but this should not gate adding topics to the agenda.
    • Scheduling for WG self-organized standards (Cory O.)
      • Still need to add a page in the wiki for this, but in the mean time, please contact Cory if you have a topic you'd like to add.
  • Discussion: VFX platform/USD alignment (0:10-0:50)
    • Chief issue seems to be ABI stability
    • Bridge products are the best approach currently for vendors, but having ABI stability in USD, especially around schemas and other plugin points, would be better.
      • Would it be possible to have ABI stability around extension points, like schemas, file format plugins, other plugin points?
    • Discussion of a possible externally-developed "universal bridge" for portions of the USD interface that are important to implementors.
    • NVidia has a solution for this in their Omniverse product. Would be nice to get input from the USD team about this topic.
      • Plugins are versioned and have a stable interface.
    • Best way to proceed may be to write a white-paper/proposal about how such a shim might operate, which could then be iterated on by vendors/studios/implementors.
      • Could start as a wiki page in the USDWG space to allow interested parties to collaborate on what such a shim might look like.
    • Inclusion of a minimum version of USD in the VFX platform standard would help vendors choose a version to ship with, but without ABI stability it's not possible to swap in a new version unless a bridge exists for that product that allows recompilation against a newer version of USD.
    • KimballT: Weta has a potential pull request for USD to support setting the SONAME to allow different versions of USD in-memory at once.
  • Closing/Action Items (0:50-0:55)
    • Further discussion about the "universal bridge" approach.

Parking Lot

  • USD Superbuilds (Carson B.)

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