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Video Conference Link
Attendance
- Cory Omand - WG Chair, Pixar/TWDS
- Alan Blevins, Dreamworks
- Alex Gerveshi, AWS
- Alex Schwank, Apple
- Aloys Baillet, Animal Logic
- Andy Biar, Warner Bros.
- Anandhaiyappan, Botvfx
- Arash Keissami, Nira.app
- Ben Chung-Hoon, Google
- Bill Spitzak, Dreamworks Animation
- Brian Green, Dreamworks
- Carson Brownlee, Intel
- Charles Fleche, Rodeo FX
- Chris Rydalch, Blue Sky Studios
- Daniel Heckenberg, Animal Logic
- David Aguilar, Walt Disney Animation
- Deke Kincaid, Digital Domain
- Dhruv Govil, Apple
- Doug MacMillan, Tippett Studio
- Eoin Murphy, NVidia
- Eric Enderton, NVidia
- Fabrice Macagno, Animal Logic
- Francois Lord, Rodeo FX
- Gary Jones, Foundry
- Gordon Bradley, Autodesk
- Greg Wuller, AWS
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- John Hood, SPI
- John Mertic, Linux Foundation
- Jordan Soles, Rodeo FX
- Jordan Thistlewood, Foundry
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Kimball Thurston, Weta
- Larry Gritz, SPI
- Lee Kerley, SPI
- Luca Scheller, RiseFX
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Tucker, SideFX
- Mathieu Mazerolle, Foundry
- Matthew Levine, WDAS
- Matthew Low, DWA
- Michael B. Johnson, Apple
- Michael Kass, NVidia
- Michael Min, Netflix
- Niall Redmond, Foundry
- Nick Porcino, Pixar
- Nicolas Montmarquette, Autodesk
- Philippe Sawicki, Autodesk
- Pier Paolo Ciarravano, MPC
- Richard Lei, Weta
- Robin Rowe, CinePaint
- Roman Zulak, SPI
- Rory Woodford, Foundry
- Sean Looper, AWS
- Sean McDuffee, Intel
- Serguei Kalentchouk, Apple
- Shawn Dunn, Epic Games
- Sue Sauer, Sunrise Productions
Minutes
- Action item follow-up (0:05-)
- Wiki content review (Cory O.)
- Follow up on timing for Omniverse presentation (Cory O.)
- MichaelK not on the call today, CoryO to follow up with him after the holidays.
- Also following up about the potential for a session on the physics schema.
- Upcoming meetings
- Group agreed to skip the December 23rd meeting, and regroup January 6th, 2021.
- USD Camera
- CoryO: had an internal discussion about the viability of extracting aspects of the Pixar camera model out into USD.
- Pixar's camera is represented in a layer above USD, and relies heavily on execution behaviors and features that are either not present in USD, or have different behavior than similar USD functionality (e.g. connections).
- Not really possible to extract the camera in a meaningful way, although it may be possible to at least publish the basic namespace and attribute structure, and maybe point out where the incompatibilities are.
- Initial page in the USDWG wiki for USD Camera includes some starting thoughts
- Open to the group to contribute sample camera structure for further discussion.
- MichaelJ: could possibly contribute a utility for layering multiple cameras into a USD scene for testing, pending legal approval.
- CoryO: wg-usd GitHub is available for this sort of contribution, if that would be more useful than attaching/embedding in a wiki page.
- CoryO: Please do seek approval, all contributions to the wiki and GitHub are CCBY 4.0.
- Closing/Action Items
- Will discuss camera structure contributions at the next session.
Reference