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Time

1pm Pacific

Agenda

  • Sub-working group updates
    • USD Camera
    • USD+MaterialX
    • USD Assets
    • USD Web Visualization
    • USD Limits
  • Next steps for USD in game development
  • Steve LaVietes: USD Scene Description and Evaluation of Generative Procedurals in Hydra 2.0

Zoom

Video Conference Link

Notes

https://docs.google.com/document/d/1cuTZXSO6cgCXOsZJypO6kTA3rrLsiqGte52UkaO6vpc/edit?usp=sharing

Attendance

  • Alex Schwank - WG Co-chair, Apple
  • Nick Porcino - WG Co-chair, Pixar
  • Michael Min - USD Camera WG, Netflix
  • Roman Zulak - USD on the web WG, NVIDIA
  • Ashwin Bhat - USD and MaterialX, Autodesk 
  • Alan Blevins, NVIDIA
  • Alessandro Bernardi - Ubisoft - HELIX Studio
  • Alex Gerveshi, AWS
  • Alexander Kalyuzhnyy, Wizart Animation
  • Allen Hastings, Foundry
  • Aloys Baillet, Animal Logic
  • Andy Biar, Warner Bros.
  • Anandhaiyappan, Botvfx
  • Arash Keissami, Nira.app
  • Ashwin Bhat
  • Arielle Martin, Foundry
  • Ben Chung-Hoon, NVIDIA
  • Bernard Kwok, Autodesk
  • Bill Spitzak, Dreamworks Animation
  • Carlos Felipe Garcia Murillo
  • Carson Brownlee, Intel
  • Charles Fleche, Ubisoft Montréal
  • Chris King
  • Chris Rydalch, SideFX
  • Claire Yb
  • Cory Omand, TWDS/Pixar
  • Dan Rolinek
  • Dan Herman
  • Daniel Heckenberg, Animal Logic
  • Dave Hale, Riot Games
  • David Aguilar, Walt Disney Animation
  • David Larsson, Adobe
  • Dean Jackson, Apple
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Doug MacMillan, Tippett Studio
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Eric Majka
  • F. Sebastian Grassia, Pixar
  • Fabrice Macagno, Animal Logic
  • François Devic, Eidos-Montréal
  • Frieder Erdmann, Ubisoft Massive
  • Francois Lord, Rodeo FX
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Gordon Cameron, Epic Games
  • Guido Quaroni, Adobe
  • Guillaume Laforge, Autodesk
  • Henrik Edstrom, Autodesk
  • Henry Vera, DNEG
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • Jeremiah Zanin, Santa Monica Studio
  • Jeremy Cowles - USD Assets WG Chair, Unity
  • Jerran Schmidt, NVIDIA
  • Jerry Gamache
  • Joe Hultgren (Visual Concepts)
  • John Burnett, Bonfire Studios
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jon Wade, Spotify
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Epic
  • Joseph Goldstone
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Julien Dubuisson
  • Kelvin Chu, Riot Games
  • Kimball Thurston, Weta
  • Koen Vroeijenstijn, Activision / Infinity Ward
  • Kristof Minnaert, Remedy Entertainment
  • Laura Scholl
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Lucas Morante, Illusorium
  • Luca Scheller, RiseFX
  • Luke Titley
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Tucker, SideFX
  • Martin Karlsson
  • Mathieu Mazerolle, Foundry
  • Matias Codesal, NVIDIA
  • Matt Johnson, Epic Games
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Kass, NVidia
  • Mikko Haapoja, Shopify
  • Matt Kuruc, Aurora.tech
  • Natasha Tatarchuk, Unity
  • Niall Redmond, Foundry
  • Oscar Sebio, Autodesk
  • Paul Molodowitch, NVIDIA
  • Patrick Palmer
  • Pete Segal
  • Phil Sawicki, NVIDIA
  • Prapanch Swamy
  • Pier Paolo Ciarravano, MPC
  • Quentin Birrer
  • Richard Kerris, nVidia
  • Richard Lei, Weta
  • Rob Stauffer, SideFX
  • Robin Rowe, CinePaint
  • Rory Woodford, Foundry
  • Ryan Stelzleni
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sebastian Herholz, Intel
  • Sebastien Dalgo, Unity
  • Sergio Rojas, Different Dimension
  • Serguei Kalentchouk, Netflix
  • Shawn Dunn, Epic Games
  • Sue Sauer, Sunrise Productions
  • Stefan Habel, Foundry
  • Stephan Leroux, Shopify
  • Steve Hwan, DD
  • Thomas Kumlehn
  • TJ Trently, NetEase Games
  • Varun Talwar
  • Will Telford, NVIDIA
  • Nicolas Popravka, Soul Machines
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