May 25, 2022
Time
1pm Pacific
Agenda
Sub-working group updates
USD Camera
USD+MaterialX
USD Assets
USD Web Visualization
USD Limits
Next steps for USD in game development
Steve LaVietes: USD Scene Description and Evaluation of Generative Procedurals in Hydra 2.0
Zoom
Notes
https://docs.google.com/document/d/1cuTZXSO6cgCXOsZJypO6kTA3rrLsiqGte52UkaO6vpc/edit?usp=sharing
Attendance
Alex Schwank - WG Co-chair, Apple
Nick Porcino - WG Co-chair, Pixar
Michael Min - USD Camera WG, Netflix
Roman Zulak - USD on the web WG, NVIDIA
Aaron Luk, NVIDIA
Adam Harder
Ashwin Bhat - USD and MaterialX, Autodesk
Alan Blevins, NVIDIA
Alessandro Bernardi - Ubisoft - HELIX Studio
Alex Gerveshi, AWS
Alex Wilkie
Alexander Kalyuzhnyy, Wizart Animation
Allen Hastings, Foundry
Aloys Baillet, Animal Logic
Andy Biar, Warner Bros.
Ana Gomez
Anandhaiyappan, Botvfx
Arash Keissami, Nira.app
Ashwin Bhat
Arielle Martin, Foundry
Ben Chung-Hoon, NVIDIA
Ben Deniz
Bernard Kwok, Autodesk
Bill Spitzak, Dreamworks Animation
Carlos Felipe Garcia Murillo
Carson Brownlee, Intel
Charleen Chu, SPI
Charles Fleche, Ubisoft Montréal
Chris King
Chris Rydalch, SideFX
Claire Yb
Connor Smith, Magic Leap
Cory Omand, TWDS/Pixar
Curtis Andrus
Dan Rolinek
Dan Herman
Dan Lee
Daniel Heckenberg, Animal Logic
Dave Hale, Riot Games
David Aguilar, Walt Disney Animation
David Larsson, Adobe
Dean Jackson, Apple
Deke Kincaid, Digital Domain
Dhruv Govil, Apple
Doug MacMillan, Tippett Studio
Eric Chadwick
Eoin Murphy, NVidia
Eric Enderton, NVidia
Eric Majka
F. Sebastian Grassia, Pixar
Fabrice Macagno, Animal Logic
François Devic, Eidos-Montréal
Francois Lord, Rodeo FX
Frieder Erdmann, Ubisoft Massive
Gary Jones, Foundry
Gordon Bradley, Autodesk
Gordon Cameron, Epic Games
Guido Quaroni, Adobe
Guillaume Laforge, Autodesk
Guy Martin, NVIDIA
Henrik Edstrom, Autodesk
Henry Vera, DNEG
James Pedlingham, Foundry
Jeff Bradley, Dreamworks
Jeremiah Zanin, Santa Monica Studio
Jeremy Cowles - USD Assets WG Chair, Unity
Jerran Schmidt, NVIDIA
Jerry Gamache
Joe Hultgren (Visual Concepts)
John Burnett, Bonfire Studios
John Hood, SPI
John Mertic, Linux Foundation
Jon Wade, Spotify
Jonathan Gerber
Jordan Soles, Rodeo FX
Jordan Thistlewood, Epic
Joshua Miller
Joseph Goldstone
JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
Julien Dubuisson
Kelvin Chu, Riot Games
Kimball Thurston, Weta
Koen Vroeijenstijn, Activision / Infinity Ward
Kristof Minnaert, Remedy Entertainment
Laura Scholl
Larry Gritz, SPI
Lee Kerley, SPI
Lucas Morante, Illusorium
Luca Scheller, RiseFX
Luke Titley
Mark Alexander
Mark Elendt, SideFX
Mark Final, Foundry
Mark Masson
Mark Manca
Mark Tucker, SideFX
Martin Karlsson
Mathieu Mazerolle, Foundry
Matias Codesal, NVIDIA
Matt Johnson, Epic Games
Matthew Levine, WDAS
Matthew Low, DWA
Michael B. Johnson, Apple
Michael Kass, NVidia
Mikko Haapoja, Shopify
Matt Kuruc, Aurora.tech
Natasha Tatarchuk, Unity
Niall Redmond, Foundry
Nicolas Popravka, Soul Machines
Oliver Dunn
Oscar Sebio, Autodesk
Paolo Selva, Weta
Paul Baaske, Jellyfish Pictures
Paul Molodowitch, NVIDIA
Patrick Palmer
Pete Segal
Phil Sawicki, NVIDIA
Prapanch Swamy
Pier Paolo Ciarravano, MPC
Quentin Birrer
Richard Kerris, nVidia
Richard Lei, Weta
Rob Pieké
Rob Stauffer, SideFX
Robin Rowe, CinePaint
Rory Woodford, Foundry
Ryan Stelzleni
Scott Keating
Sean Looper, AWS
Sean McDuffee, Intel
Seb Schmidt, Weta
Sebastian Herholz, Intel
Sebastian Grassia, Pixar
Sebastien Dalgo, Unity
Sergio Rojas, Different Dimension
Serguei Kalentchouk, Netflix
Shawn Dunn, Epic Games
Sue Sauer, Sunrise Productions
Stefan Habel, Foundry
Stephan Leroux, Shopify
Steve Hwan, DD
Steve LaVietes
Thomas Kumlehn
TJ Trently, NetEase Games
Varun Talwar
Wayne Wu
Will Telford, NVIDIA
YJ Jang
License: CC BY 4.0, Copyright Contributors to the ASWF USD working group.