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Time

1pm Pacific

Agenda

Zoom

Video Conference Link

Notes

https://docs.google.com/document/d/1_XmHOCPN_WpPP800D76cauMRg2ZU7oU_h3NxEB98vFg/edit?usp=sharing

Attendance

  • Alex Schwank - WG Co-chair, Apple
  • Nick Porcino - WG Co-chair, Pixar
  • Michael Min - USD Camera WG, Netflix
  • Roman Zulak - USD on the web WG, NVIDIA
  • Aaron Luk, NVIDIA
  • Adam Harder
  • Ashwin Bhat - USD and MaterialX, Autodesk 
  • Alan Blevins, NVIDIA
  • Alessandro Bernardi - Ubisoft - HELIX Studio
  • Alex Gerveshi, AWS
  • Alex Hessler
  • Alex Wilkie
  • Alexander Kalyuzhnyy, Wizart Animation
  • Allen Hastings, Foundry
  • Aloys Baillet, Animal Logic
  • Andy Biar, Warner Bros.
  • Ana Gomez
  • Anandhaiyappan, Botvfx
  • Anthony Tan, Autodesk
  • Arash Keissami, Nira.app
  • Ashwin Bhat
  • Arielle Martin, Foundry
  • Barry Ruff
  • Ben Chung-Hoon, NVIDIA
  • Ben Deniz
  • Bernard Kwok, Autodesk
  • Bill Dwelly
  • Bill Spitzak, Dreamworks Animation
  • Brian Fukushima
  • Bruno Landry (Unity)
  • Carlos Felipe Garcia Murillo
  • Carson Brownlee, Intel
  • Cat Ross
  • Charleen Chu, SPI
  • Charles Fleche, Ubisoft Montréal
  • Chris King
  • Chris Rydalch, SideFX
  • Claire Chen
  • Claire Yb
  • Connor Smith, Magic Leap
  • Cory Omand, TWDS/Pixar
  • Curtis Andrus
  • Dan Herman
  • Dan Lee
  • Dan Rolinek
  • Daniel Heckenberg, Animal Logic
  • Daniel Lanner
  • Dave Hale, Riot Games
  • David Aguilar, Walt Disney Animation
  • David Larsson, Adobe
  • Dean Jackson, Apple
  • Deke Kincaid, Digital Domain
  • Dhruv Govil, Apple
  • Divyansh Mishra
  • Doug MacMillan, Tippett Studio
  • Edward Slavin, NVidia
  • Élie Michel
  • Eric Chadwick, Wayfair
  • Eoin Murphy, NVidia
  • Eric Enderton, NVidia
  • Eric Majka
  • Erik Ostsjo
  • F. Sebastian Grassia, Pixar
  • Fabrice Macagno, Animal Logic
  • Felix Herbst, Prefrontal Cortex
  • Fernando Leandro
  • François Devic, Eidos-Montréal
  • Francois Lord, NAD-UQAC / Rodeo FX
  • Freddie Sulit
  • Frieder Erdmann, Ubisoft Massive
  • Garrison Thomson
  • Gary Jones, Foundry
  • Gordon Bradley, Autodesk
  • Gordon Cameron, Epic Games
  • Guido Quaroni, Adobe
  • Guillaume Laforge, Autodesk
  • Guy Martin, NVIDIA
  • Henrik Edstrom, Autodesk
  • Henry Vera, DNEG
  • Hridiza Roy
  • James Pedlingham, Foundry
  • Jeff Bradley, Dreamworks
  • Jenna Bell, Disney / Invisible Thread
  • Jenny Zhang
  • Jeremiah Zanin, Santa Monica Studio
  • Jeremy Cowles - USD Assets WG Chair, Unity
  • Jerran Schmidt, NVIDIA
  • Jerry Gamache
  • Jesse Ng, Metropolitan Museum of Art
  • Joe Hultgren (Visual Concepts)
  • John Burnett, Bonfire Studios
  • John Creighton, Apple
  • John Hood, SPI
  • John Mertic, Linux Foundation
  • Jon Creighton, Apple
  • Jon Wade, Spotify
  • Jonah Friedman, Autodesk
  • Jonathan Gerber
  • Jordan Soles, Rodeo FX
  • Jordan Thistlewood, Epic
  • Joshua Miller
  • Joseph Goldstone
  • JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
  • Julie Murphy
  • Julien Dubuisson
  • Kelvin Chu, Riot Games
  • Kimball Thurston, Weta
  • Koen Vroeijenstijn, Activision / Infinity Ward
  • Kristof Minnaert, Remedy Entertainment
  • Laura Scholl
  • Larry Gritz, SPI
  • Lee Kerley, SPI
  • Louis Marcoux, NVIDIA
  • Lucas Morante, Illusorium
  • Luca Scheller, RiseFX
  • Luke Titley
  • Mark Alexander
  • Mark Elendt, SideFX
  • Mark Final, Foundry
  • Mark Masson
  • Mark Manca
  • Marin Vesely
  • Mark Tucker, SideFX
  • Martin Karlsson
  • Mathieu Bertrand
  • Mathieu Mazerolle, Foundry
  • Matias Codesal, NVIDIA
  • Matt Johnson, Epic Games
  • Matt Kuruc, Aurora.tech
  • Matthew Levine, WDAS
  • Matthew Low, DWA
  • Michael B. Johnson, Apple
  • Michael Blain, Unity
  • Michael Kass, NVidia
  • Michael Min
  • Mikko Haapoja, Shopify
  • Natasha Tatarchuk, Unity
  • Niall Redmond, Foundry
  • Nick Wilson
  • Nicolas Popravka, Soul Machines
  • Nicolas Savva
  • Oliver Dunn
  • Oscar Sebio, Autodesk
  • Paolo Selva, Weta
  • Paul Baaske, Jellyfish Pictures
  • Paul Molodowitch, NVIDIA
  • Patrick Palmer
  • Pete Segal
  • Phil Sawicki, NVIDIA
  • Prapanch Swamy, Disney / Invisible Thread
  • Pier Paolo Ciarravano, MPC
  • Quentin Birrer
  • Richard Kerris, nVidia
  • Richard Lei, Weta
  • Rob Pieké
  • Rob Stauffer, SideFX
  • Robin Rowe, CinePaint
  • Rory Woodford, Foundry
  • Ryan Stelzleni
  • Scott Geffert, Metropolitan Museum of Art
  • Scott Keating
  • Sean Looper, AWS
  • Sean McDuffee, Intel
  • Seb Schmidt, Weta
  • Sebastian Herholz, Intel
  • Sebastian Grassia, Pixar
  • Sebastian Rath, Snowtrack Montréal
  • Sebastien Dalgo, Unity
  • Sergei Shaykin, Apple (usdzconvert)
  • Sergio Rojas, Different Dimension
  • Serguei Kalentchouk, Netflix
  • Shawn Dunn, Epic Games
  • Silvia Palara
  • Sonny Campbell
  • Sneha Jaikumar
  • Stefan Habel, Foundry
  • Stephan Leroux, Shopify
  • Steve Agland, Animal Logic
  • Steve Hwan, DD
  • Steve LaVietes
  • Sue Sauer, Sunrise Productions
  • Sylvain Trottier, NVIDIA
  • Thomas Kumlehn, Kreative KommunikationsKonzepte GmbH
  •  
  • TJ Trently, NetEase Games
  • Vadim Slyusarev
  • Varun Talwar
  • Wayne Wu
  • Will Telford, NVIDIA
  • Xiaoxi Liu, Unity
  • Yassine Mankai
  • YJ Jang
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