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April 3, 2024

April 3, 2024

Time

9AM PST

Agenda

  • Back from GDC (with @Geoff Evans)

  • Back from the Pipeline Conference (Thanks @Phil Sawicki)

  • USDrink in Montreal (Yeah @Arnaud Grosjean)

  • Update on formal work product presentation - Primal Cube (Ohlala @Thomas Trently)

  • Validation framework feedback / discussion

GDC

  • 2 lectures in USD from Remedy

    • Primer of USD concept. Bnch of examples of LVRPS, schemas, etc.. Demonstrate NothernLight Editor. How to use non destructive way of editing. Usgae of Opinions. Overview of the USD in the pipeline.

    • Seb's talk about how their game engine architecture. How to make their edit in the game engine the more runtime possible

  • Roundtable about USD from Robyn Yann

    • Non destructive Editing

    • How people are using USD (Export format, Exchange format)

    • Successful roundtable

If there is a talk for USD, reach Geoff out.
Hoping to put the tools Summit back in 2025

The Pipeline Conference

  • From Ubisoft:

    • Later on Youtube

    • How they are doing asset resolving

    • workflow

    • Game asset library

    • Custom engines : Anvil, SnowDrop

    • LOD Proposal

GTC

OpenUSD Day

Moment Factory presentation

USD Drink

Just a friendly reminder that you are invited to join us tonight for the 3rd Edition of our USDrink + talks formula!
USDrink brings together professionals and enthusiasts in Montréal for insightful discussions on OpenUSD, interoperability, and pipeline strategies.
:microphone: Agenda
5:30 pm: Nick Porcino (Pixar & AOUSD) - AOUSD progress, FBX/glTF interoperability, and USD proposals tips.
6:00 pm: Louis Marcoux (NVIDIA) - OpenUSD pipeline in Audio2Face.
6:30 pm: Guillaume Laforge (Autodesk) - Latest updates in Bifrost USD toolbox.
:round_pushpin: Venue
Moment Factory, 6250 av Parc, Montréal QC. Look for room 22 straight down the corridor on your left.
Doors open at 5 pm.

Complex attribute data in USD (Levi/Jeremiah, Matthew Kuruc)

Santa Monica Studio's question: Has anybody had further considered complex/compound attributes (effectively structs) in USD since the last time it was brought up?

  • Didn't seem like anybody had pursued this idea further.

Santa Monica Studio's use case is that we have their own description of data classes that can nest structs, and they'd like to represent those in some way in USD.

  • Especially since we automate creating schemas from these data classes.

they wondered whether USD could be extensible for attributes like it is for other things.

  • Levi Biasco believes Matthew Kuruc noted that there are potential issues when it comes to serialization and interpolation

Matthew Kuruc offered some suggestions with existing USD tech:

  • These structs could be represented as multiple-apply schemas that get added to the original classes.

    • Santa Monica Studio considered this, but it falls apart with nested structs.

  • A new attribute type called "group" whose purpose is to indicate which other attributes under a prim that are relevant to each other.

    • Santa Monica Studio haven't looked into this as much, but this may be difficult to have work with preexisting structs like a multiple-apply schema could.

Attendance

François Devic, Co-Lead
TJ Trently, Co-Lead, Firewalk
Alex Schwank - WG Co-chair, Apple
Nick Porcino - WG Co-chair, Pixar
Michael Min - USD Camera WG, Netflix
Roman Zulak - USD on the web WG, NVIDIA
Aaron Luk, NVIDIA
Adam Harder
Alan Blevins, NVIDIA
Alessandro Bernardi - Ubisoft - HELIX Studio
Alex Gerveshi, AWS
Alex Wilkie
Alexander Kalyuzhnyy, Wizart Animation
Allen Hastings, Foundry
Aloys Baillet, Animal Logic
Alson Entuna, Crytek
Alyssa Reuter
Andy Beers
Andy Biar, Warner Bros.
Ana Gomez
Anandhaiyappan, Botvfx
Angelo Gabriel Sapaula
Anthony Tan, Autodesk
Anton Palmqvist
Arash Keissami, Nira.app
Arielle Martin, Foundry
Ashwin Bhat - USD and MaterialX, Autodesk 
Barry Dempsey
Barry Ruff
Ben Chung-Hoon, NVIDIA

Ben Deniz
Bernard Kwok, Autodesk
Bill Dwelly
Bill Spitzak, Dreamworks Animation
Blazej Floch
Brian Gyss, 5th Kind
Bruno Ebe
Bruno Landry (Unity)
Carlos Felipe Garcia Murillo
Carolin Colón
Carson Brownlee, Intel
Charleen Chu, SPI
Charles Flèche, Ubisoft Montréal
Chris King
Christopher Lexington
Chris Rydalch, SideFX
Claire Chen
Claire Yb
Claude Robillard
Connor Smith, Magic Leap
Corey Revilla
Cory Omand, TWDS/Pixar
Curtis Andrus
Dan Herman
Dan Lee
Dan Rolinek
Daniel Heckenberg, Animal Logic
Daniel Lanner
Dave Hale, Riot Games
David Aguilar, Walt Disney Animation
David Larsson, Adobe
Dean Jackson, Apple
Deke Kincaid, Digital Domain
Dhruv Govil, Apple
Divyansh Mishra
Diya Joy
Domenico Alessi
Dominic Couture
Doug MacMillan, Tippett Studio
Edward Slavin, NVidia
Élie Michel
Eric Chadwick, Wayfair
Eoin Murphy, NVidia
Eric Enderton, NVidia
Eric Majka, Psyonix/Epic Games
Erik Ostsjo
Étienne Archambault
F. Sebastian Grassia, Pixar
Fabrice Macagno, Animal Logic
Felix Herbst, Prefrontal Cortex
Fernando Leandro
Francois Lord, NAD-UQAC / Rodeo FX
Frieder Erdmann, Ubisoft Massive
Gary Jones, Foundry
Geoff Evans, NVIDIA
Georgie Challis
Gordon Bradley, Autodesk
Gordon Cameron, Epic Games
Guido Quaroni, Adobe
Guillaume Laforge, Autodesk
Guy Martin, NVIDIA
Hamed Sabri
Hendrik Helpach
Henrik Edstrom, Autodesk
Henry Vera, DNEG
Ife Olowe
James Pedlingham, Foundry
Jason Rosson
Jeff Bradley, Dreamworks
Jenna Bell, Disney / Invisible Thread
Jennifer Horowitz, Maxar
Jenny Zhang
Jeremiah Zanin, Santa Monica Studio
Jeremy Cowles - USD Assets WG Chair, Valve
Jerran Schmidt, NVIDIA
Jerry Gamache
Jesse Barker
Jesse Ng, Metropolitan Museum of Art
Jessica Wang, Pixar
Joe Hultgren 
John Burnett, Bonfire Studios
John Creighton, Apple
John Hood, SPI
John Mertic, Linux Foundation