Time
1pm Pacific
Agenda
- Sub-working group updates
- USD Camera
- USD+MaterialX
- USD Assets
- USD Web Visualization
- USD Limits
- Next steps for USD in game development
- Steve LaVietes: USD Scene Description and Evaluation of Generative Procedurals in Hydra 2.0
Zoom
Notes
https://docs.google.com/document/d/1cuTZXSO6cgCXOsZJypO6kTA3rrLsiqGte52UkaO6vpc/edit?usp=sharing
Attendance
- Alex Schwank - WG Co-chair, Apple
- Nick Porcino - WG Co-chair, Pixar
- Michael Min - USD Camera WG, Netflix
- Roman Zulak - USD on the web WG, NVIDIA
- Aaron Luk, NVIDIA
- Adam Harder
- Ashwin Bhat - USD and MaterialX, Autodesk
- Alan Blevins, NVIDIA
- Alessandro Bernardi - Ubisoft - HELIX Studio
- Alex Gerveshi, AWS
- Alex Wilkie
- Alexander Kalyuzhnyy, Wizart Animation
- Allen Hastings, Foundry
- Aloys Baillet, Animal Logic
- Andy Biar, Warner Bros.
- Ana Gomez
- Anandhaiyappan, Botvfx
- Arash Keissami, Nira.app
- Ashwin Bhat
- Arielle Martin, Foundry
- Ben Chung-Hoon, NVIDIA
- Bernard Kwok, Autodesk
- Bill Spitzak, Dreamworks Animation
- Carlos Felipe Garcia Murillo
- Carson Brownlee, Intel
- Charleen Chu
- Charles Fleche, Ubisoft Montréal
- Chris King
- Chris Rydalch, SideFX
- Claire Yb
- Connor Smith, Magic Leap
- Cory Omand, TWDS/Pixar
- Curtis Andrus
- Dan Rolinek
- Dan Herman
- Dan Lee
- Daniel Heckenberg, Animal Logic
- Dave Hale, Riot Games
- David Aguilar, Walt Disney Animation
- David Larsson, Adobe
- Dean Jackson, Apple
- Deke Kincaid, Digital Domain
- Dhruv Govil, Apple
- Doug MacMillan, Tippett Studio
- Eoin Murphy, NVidia
- Eric Enderton, NVidia
- Eric Majka
- F. Sebastian Grassia, Pixar
- Fabrice Macagno, Animal Logic
- François Devic, Eidos-Montréal
- Frieder Erdmann, Ubisoft Massive
- Francois Lord, Rodeo FX
- Gary Jones, Foundry
- Gordon Bradley, Autodesk
- Gordon Cameron, Epic Games
- Guido Quaroni, Adobe
- Guillaume Laforge, Autodesk
- Henrik Edstrom, Autodesk
- Henry Vera, DNEG
- James Pedlingham, Foundry
- Jeff Bradley, Dreamworks
- Jeremiah Zanin, Santa Monica Studio
- Jeremy Cowles - USD Assets WG Chair, Unity
- Jerran Schmidt, NVIDIA
- Jerry Gamache
- Joe Hultgren (Visual Concepts)
- John Burnett, Bonfire Studios
- John Hood, SPI
- John Mertic, Linux Foundation
- Jon Wade, Spotify
- Jonathan Gerber
- Jordan Soles, Rodeo FX
- Jordan Thistlewood, Epic
- Joshua Miller
- Joseph Goldstone
- JT Nelson, Pasadena Open Source Consortium/SoCal Blender group
- Julien Dubuisson
- Kelvin Chu, Riot Games
- Kimball Thurston, Weta
- Koen Vroeijenstijn, Activision / Infinity Ward
- Kristof Minnaert, Remedy Entertainment
- Laura Scholl
- Larry Gritz, SPI
- Lee Kerley, SPI
- Lucas Morante, Illusorium
- Luca Scheller, RiseFX
- Luke Titley
- Mark Alexander
- Mark Elendt, SideFX
- Mark Final, Foundry
- Mark Tucker, SideFX
- Martin Karlsson
- Mathieu Mazerolle, Foundry
- Matias Codesal, NVIDIA
- Matt Johnson, Epic Games
- Matthew Levine, WDAS
- Matthew Low, DWA
- Michael B. Johnson, Apple
- Michael Kass, NVidia
- Mikko Haapoja, Shopify
- Matt Kuruc, Aurora.tech
- Natasha Tatarchuk, Unity
- Niall Redmond, Foundry
- Oscar Sebio, Autodesk
- Paolo Selva, Weta
- Paul Molodowitch, NVIDIA
- Patrick Palmer
- Pete Segal
- Phil Sawicki, NVIDIA
- Prapanch Swamy
- Pier Paolo Ciarravano, MPC
- Quentin Birrer
- Richard Kerris, nVidia
- Richard Lei, Weta
- Rob Stauffer, SideFX
- Robin Rowe, CinePaint
- Rory Woodford, Foundry
- Ryan Stelzleni
- Sean Looper, AWS
- Sean McDuffee, Intel
- Seb Schmidt, Weta
- Sebastian Herholz, Intel
- Sebastian Grassia, Pixar
- Sebastien Dalgo, Unity
- Sergio Rojas, Different Dimension
- Serguei Kalentchouk, Netflix
- Shawn Dunn, Epic Games
- Sue Sauer, Sunrise Productions
- Stefan Habel, Foundry
- Stephan Leroux, Shopify
- Steve Hwan, DD
- Thomas Kumlehn
- TJ Trently, NetEase Games
- Varun Talwar
- Will Telford, NVIDIA
- Nicolas Popravka, Soul Machines