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Attendees

[ ]  John Mertic (Linux Foundation)

[ ]  Cary Phillips (ILM, OpenEXR, Sci-tech council)

[x]  Darin Grant (Animal Logic, ASWF Treasurer)

[x]  David Morin (Epic / ASWF Exec Director)

[x]  Eric Enderton (NVIDIA, DigiPro)

[x]  Joshua Minor (OTIO / Pixar)

[ ]  Nick Porcino (OTIO, OpenEXR / Pixar)

[ ]  Sean McDuffee (Intel)

[x]  Will Telford (ADSK)

[x]  Eric Bourque (ADSK)

[x]  Orde Stevanoski (Imageworks)

[x]  Lee Kerley (Imageworks)

[x]  Daniel Heckenberg (Animal Logic)

[x]  Alex Wilkie (Animal Logic)

[ ]  Bruno Sargeant (Unity Technologies Inc - M&E PM)

[x]  JT Nelson (Pasadena Open Source consortium / SoCal Blender group)

[ ]  Roman Zulak (Imageworks)

[ ]  Michael B Johnson (Apple, WG chair)

[x]  Rob Bredow (ILM, ASWF Chair)

[x] Haley Kannall (AWS)

[x] Sebastian Herholz (Intel)

[x] Deke Kincaid (Digital Domain)

Agenda

  • Welcome/Intros
    • WG chair not present?
    • There was a schedule conflict, but the meeting didn’t get moved.
  • Calendar issues form some folks.
    • Future meetings should be advertised on the mailing list and/or Slack?
    • Other ASWF WG meeting earlier today had similar problems.
  • Scope of Working Group
    • Aiming to create a proposal to ASWF
    • Question: Is this WG aiming for just current ASWF project-related assets, or something larger than this? For example, challenging scenes to render.
  • Homework followup:
    • Does your company have assets that would be useful to share?
  • Disney Animation findings (via Rob Bredow & Nick Cannon)
    • Relaying message from Nick Cannon
    • Getting permission for the Moana Island project was actually easier than expected. Disney’s openness for this could set a positive precedent.
    • Took a long time to get approval, but actual legal work was quick.
    • Biggest cost was in labor involved in transforming the data into an open format. OBJ - For example, USD version of Moana Island is still in progress.
    • Hosting cost for large data sets was non-trivial, but not super expensive (just needs to be budgeted)
    • Licensing questions: will the content be misused in a way the creators/owners are uncomfortable with?
    • Cannot use Disney trademarks, cannot misrepresent derivatives as coming from Disney
    • Short paper about the challenges:  https://www.disneyanimation.com/publications/?drawer=/publications/the-challenges-of-releasing-the-moana-island-scene/
  • OpenTimelineIO findings so far (JT + Josh)
  • Licenses?
    • Hard to get “real production” assets.
    • Moana Island license allows for “research and software development” - we would want more permissive allowances for presentations, demos, etc.
    • Do we know stories/use cases where terms were too restrictive?
    • Some content out there is published without a clearly identified license. For example, these video clips and source assets say “Creative Commons” but without specifying which CC license: https://www.beeple-crap.com/vjloops
    • Desired uses:
      • Research
      • Software Development
        • Performance Testing
        • Correctness Testing
      • Presentations & Demonstrations



Action Items:

  • Locate assets at your company/project that might be worth contributing.
  • Ask your employer about contributing - what are their objections, how could ASWF lower the barriers to entry?
  • Estimate size of assets.
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