External Resources
These sources are not explicitly endorsed or recommended by the ASWF.
These are solely suggestions from Summer Learning Program Volunteers and Learners.
Educational Resources
Terminology
Coding Guides
The Philosophy of Programming: Short article on reasoning and programming.
Refactoring.Guru: Coding philosophy, design patterns.
Design Patterns in Object-Oriented Programming - Christopher Okhravi: YouTube channel.
Python
Beginner's Guide to Python: Tutorials and further resources.
Scripting for Blender: Presentation video, from Blender Conference 2017.
C++
C++ Language Tutorial: C++ basics through C++11
C++ Core Guidelines: Best practices from Bjarne Stroustrup, creator of C++
C++ - The Cherno: YouTube channel
Other
Machine Learning for Beginners: GitHub curriculum from Microsoft Learning.
Color Vision - Craig Blackwell: YouTube channel.
Two-Minute Papers: YouTube channel with short digests of current graphics research topics and publications.
Online Training
Code Academy: Interactive training for coding with a wide variety of languages. FREE/$
Kahn Academy Courses: Math and computer science basics. FREE
Udemy: Curated collection of business and technical courses. $
Hackinscience: Interactive Python training. FREE
Software Packages
General
ArtStation - Learning: Video tutorials for most major software packages, challenges, and school information.
Processing: Open-source software sketchbook to teach programming fundamentals within a visual context.
3D Packages
2D Packages
USD
Industry Resources
Other Program Opportunities
DreamWorks Early Careers (Trainee and Internship)
ACCESS:VFX Mentors (Mentor or Mentee)
Conferences
Careers in Film Summit (Free)
Physical Resources
VES Handbook of Visual Effects
A great rundown of VFX practices, techniques, and industry standards.
The Art and Science of Digital Compositing
An older book, the specific science of compositing math here hasn't changed. If you want to get more into how LUTs, pixels, and compositing operations work, this is the book for you.
Because it's older, it'll have references to very outdated compositing software and isn't going to cover things like virtual production. But hey- it'll go over the math.
Basically a best of the best from the main ASC cinematography book. If you want to start messing with cameras, layouts, and shot planning in digital.
It's a handy reference to become familiar with what's common practice in the physical space
Production Pipeline Fundamentals for Film and Games
A good overview of how pipelines work for film, tv, and game production- how do various studios handle their digital asset pipeline and get material through?
Again, little dated now, especially in the previz sections.
The Filmmaker's Guide to Visual Effects
A practical, detailed guide to visual effects for non-VFX specialists working in film and television.
Interesting or Funny
Collaborative Animated Montage
VFX Glossary: In Their Own Words
Maya Bugs