2021-03-02
Asset Repository WG - 2 Mar 2021
Attendees
[ ] Michael Johnson (Apple) + WG Chair
[x] Joshua Minor (Pixar + OpenTimelineIO)
[ ] John Mertic (Linux Foundation)
[ ] Nick Porcino (OTIO, OpenEXR / Pixar)
[x] Eric Enderton (NVIDIA, DigiPro)
[x] Sean McDuffee (Intel)
[x] Eric Bourque (ADSK)
[ ] Erik Hansen
[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)
[ ] Lee Kerley (SPI)
[x] Phil Sawicki (Autodesk)
[ ] Roman Zulak (Imageworks)
[ ] Orde Stevanoski (Imageworks)
[ ] Cary Phillips (ILM, OpenEXR)
[x] Sebastian Herholz (Intel)
[ ] David Morin
[ ] Sam Richards (Disney Imagineering)
[x] Will Telford (Autodesk)
[ ] Carson Brownlee (Intel)
[x] Sergio Rojas(Arena World)
Apologies:
Michael Johnson (Apple) + WG Chair
Notes:
Last meeting was mostly a working session editing the proposal document.
Researchers in light transport don't need the full scale, actually simpler assets are plenty useful.
Proposal was presented to ASWF TAC last week.
OTIO & Autodesk highlighted that it is a recurring struggle to get approval to show/present assets, so we would like the asset repo licensing guidance to allow for public presentation of the assets.
Questions: will this be an actual repository, or just a list of links to assets elsewhere?
Converting assets & making them usable outside the originating context can be expensive & time consuming.
Netflix & Autodesk developing something called the Open Asset Model - will be presented to next TAC meeting. Not intended to be a repo, but rather a high level schema (above USD) for organizing reusable assets.
Intel and Amazon have both offered to contribute assets to this effort.
Blender is offering rendered media & cut lists from Cosmos Laundromat.
Next step is for TAC to vote, and then the governing board can vote on funding?
What will this group become after that?
Next steps:
Decide which licenses meet the project goals
Start with a very small group.
Disney representation would be helpful.
Start with some existing assets + licenses to see if we can use the same one.
Moana license: “The scene ... may only be used for research or software development (including benchmarking) purposes.”
ORCA license per scene: a couple CC-BY 4.0, a couple CC BY-NC-SA 4.0.
Gather wish list from other ASWF projects & members
Character assets will be particularly tricky in terms of license/approval
Some open asset examples are already available
Epic game assets?
"Licensed for use only with UE4 based products."
USD sample character
See UsdSkel example here:
License: "only for your personal, non-commercial testing of Pixar’s Universal Scene Description technology. All other uses of the USD ASSET by You are not permitted under this Agreement."
Blender projects?
Which license? Creative commons vs public domain?
Are there other restrictions around the characters themselves?
Wide variety of rigging setups