2021-02-16
Asset Repository WG - 16 Feb 2021
Attendees
[x] Michael Johnson (Apple) + WG Chair
[ ] Joshua Minor (Pixar + OpenTimelineIO)
[ ] John Mertic (Linux Foundation)
[ ] Nick Porcino (OTIO, OpenEXR / Pixar)
[x] Eric Enderton (NVIDIA, DigiPro)
[ ] Sean McDuffee (Intel)
[ ] Eric Bourque (ADSK)
[ ] Erik Hansen
[x] JT Nelson (Pasadena Open Source consortium / SoCal Blender group)
[x] Lee Kerley (SPI)
[x] Phil Sawicki (Autodesk)
[x] Roman Zulak (Imageworks)
[ ] Orde Stevanoski (Imageworks)
[ ] Cary Phillips (ILM, OpenEXR)
[x] Sebastian Herholz (Intel)
[ ] David Morin
[ ] Sam Richards (Disney Imagineering)
[ ] Will Telford (Autodesk)
[ ] Carson Brownlee (Intel)
Apologies:Â
Notes:
(Mostly editing the draft proposal, see Meeting Notes Google Doc.)
Should we make a shopping list?
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Antique Mall from Toy Story 4: Pixar has shared with a couple industry partners.
If everyone says no, this is a fool’s errand….
Ask the TAC to ask their studios.
A lot easier for a show you just wrapped. All the converter tools still work, etc.
Sebastian: Researchers, e.g. in light transport, don’t need scale of Moana, but they do need to understand the problems you have.
Sometimes you need something simpler, like a flattened subset. Or frustum culled.
A USD file can still have proprietary schemas. But you can read them, even if all the data can’t necessarily be interpreted.
Blue Sky Studios assets?? Their production pipeline was totally unique.
Sometimes the studio artist will use the same process on their own IP, say in Blender. Similar quality? A fallback position - not the full value that ASWF can bring.
Disney/Pixar shorts? Paperman, Piper … Less interesting because they tend to be experimental, exploring alternate pipelines.
Michael to Slack a few more of our regulars, then present at next TAC.